$34.99Timberborn Beavers, dams and droughts
Humans are gone and beavers run the river now. You lead a Folktail or Iron Teeth colony through droughts and toxic tides, stacking dams, lodges and workshops upward while your rodents chop, pump, farm and build. Warm, colorful and easy to lose a night to.
Is Timberborn worth it?
Timberborn is worth it if…
- you like slow, careful planning around water and seasons
- you like colony sims where small settlers eat, drink and keep busy
- you like stacking a compact town upward instead of sprawling outward
- you like sandbox building with room to tinker and expand
Screenshots
Water is the whole game
You dam rivers, dig canals, raise floodgates and carve reservoirs so crops stay green and tanks stay full when the river runs dry. Then a drought or toxic wave rolls in and your planning gets tested. Watching a reservoir you built block by block slowly fill is a highlight, and watching it drain drop by drop while you ration water is the other half of the fun. Terraforming, aqueducts and explosives let you reshape the land around that one goal: keep the water where your beavers need it.
A lumberpunk town stacked upward
Space is tight, so you build tall: lodges over workshops, platforms and bridges overhead, power shafts running between water wheels, wind turbines and engines. Timber is the core resource, with metal scavenged from old human ruins for the advanced machines. You set up production chains from logs to planks to paper and machine parts, then automate dams and factories with sensors and relays. Mechanized beavers take over round-the-clock work and hazardous posts once you can power and maintain them.
Busy beavers day and night
Your colony runs on small lives with big appetites. You grow and process food, supply water, add housing, decorations, entertainment and a balanced diet to keep well-being high. Two factions change the rhythm: nature-minded Folktails and industrious Iron Teeth, each with its own buildings and traits. The look stays bright and cute, with ziplines and tubeways carrying beavers around the towers you raised. Late monuments give a large shared project that helps restore the land.
What else should you know?
Which beaver faction should you pick first?
Folktails lean into farming, forest planting and a gentler pace, while Iron Teeth lean into industry, metal and harder work. Both survive the same droughts and toxic tides, so pick by building style: fields and groves, or engines and pumps.
Can you play your own way after surviving the early seasons?
Yes. Once reservoirs, irrigation and food storage hold through a long dry spell, pressure drops and the game turns into an open sandbox. You choose the next dam, aqueduct, power grid or monument to build.
Do beavers need more than food and water?
Yes. As numbers grow, well-being depends on diet variety, housing, decorations, leisure and services. Meeting those needs supports a larger, steadier workforce for bigger engineering projects.
Are there maps and mods to change things up?
You get a set of included maps plus a built-in map editor and official mod support, with player-made maps and quality-of-life additions on the Workshop. Different terrain shapes how you dam, store and irrigate.

















