$8.99 (−80%)Temtem Tame them all, together
Catch and breed creatures, win tactical turn-based battles and explore a bright island world, with a friend along for the whole trip.
Is Temtem worth it?
Temtem is worth it if…
- you want a creature collector with genuinely tactical 2v2 battles
- you like hunting rare variants and breeding for the perfect team
- you want to play a full adventure together with a friend
- you enjoy a colorful, cute world that still takes its combat seriously
- you like pick-and-ban squad building before a competitive match
Screenshots
Catching and raising your team
The Archipelago is packed with 165 creatures to find, and each island holds its own species. You weaken a wild Temtem, catch it, and start shaping it into a fighter: leveling it up, evolving it, and breeding your favorites to pass on the traits you want. If plain catching is not enough, there are rarer prizes out there: Luma and Umbra variants of Temtem, the collector's chase that can eat whole weekends. Mythical Lairs offer tougher hunts for the ambitious. The loop is the classic one, and it works: see a new creature, want it, plan the catch.
Battles that make you think
Every fight is 2v2, and moves cost stamina instead of being freely repeatable. Burn through your stamina and your Temtem hurts itself, so a long fight becomes a puzzle: when to attack, when to rest, when to spend a turn recovering. Type matchups matter a lot, and a super-effective hit from the wrong side of the level gap still stings. Several fights in, you will be managing a whole squad's resources, not just mashing the strongest move. It is friendlier-looking than most tactics games and sharper than it looks. Fair warning: the campaign asks more of you than most creature collectors do.
A world to explore and a story to finish
You travel between vivid islands by airship, each one a different world: floating lands, sandy beaches, ash-covered fields. Along the way you take on the schemes of Clan Belsoto, challenge all eight Dojo Leaders, and work toward becoming the top tamer. The world is always online, so other tamers wander the same routes you do, battling and exploring around you. Your character is yours to dress up too: silly hats, comfy sweatshirts, or a full cosplay of your favorite Temtem, if that is your idea of dignity.
Bring a friend along
At any point you can team up with a friend and play the whole adventure together. You catch Temtem side by side, clear routes, and take on Dojo Leaders in proper dual battles, fighting as a pair instead of trading the controller back and forth. It turns the campaign into a shared trip: one of you spots a rare catch, the other talks you into a fight you maybe should have healed up for first. And when you want a break from cooperating, there is a home to show off: buy a house, paint the walls, arrange the furniture, then invite your friend over to judge it.
What is competitive play like?
Can you play against other people?
Yes, and it is built for it. Competitive battles start with a pick and ban phase: you choose 8 Temtem, then take turns with your rival picking your squad and banning theirs. When the turns run out, you are left with a team of 5 and the fight begins. Because battles are turn-based 2v2 with stamina to manage, matches come down to planning and reads rather than reflexes, and the pick and ban phase means the mind games start before anyone moves a creature.
Is it only an online game?
Temtem is built as an always-online multiplayer world, so there is no offline mode: you play on the shared servers alongside other tamers. That is what makes the co-op adventure and the competitive scene possible, but it does mean the game lives online. If you want a creature collector for a flight or a train ride with no connection, this is not the one for that.
How hard is the story?
Harder than the cute art suggests. Between the stamina system, the 2v2 format and the importance of type matchups, the campaign expects you to build a varied, well-leveled team rather than carry one favorite through everything. Players who come from other creature collectors often find the difficulty a real step up. If you enjoy fights that make you plan, that is a plus; if you want a relaxed stroll, expect a few losses along the way.
























