$19.99Nexomon: Extinction Monster catching with real bite
Catch and tame hundreds of creatures, battle turn by turn and follow a story that keeps its sense of humour while the world falls apart.
Is Nexomon: Extinction worth it?
Nexomon: Extinction is worth it if…
- you want a classic monster catcher with its own creatures, story and world
- you like turn-based battles that stay simple without going shallow
- you enjoy writing that winks at you and a sidekick who never stops joking
- you want a big world you can wander early, with deserts, tundra and more to explore
- you would rather the story surprise you than just hand you eight badges
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Catching, taming and 381 Nexomon
The heart of it is the catching. There are 381 of them, spread over nine elemental types, and they evolve into stronger forms as you train them. Early on the variety is wide, so your first team can be built from proper favourites instead of the usual rodent and bird. Fights are turn-based and cleanly animated, and stamina matters: a big attack drains more energy, so you decide whether to spend it now or pace yourself. Nine types, no double types, nothing outright immune to anything, which keeps the matchups easy to hold in your head.
A story with teeth, and a cat with jokes
The plot is darker than the pastel look suggests: Tyrant Nexomon are fighting for dominion over humans and monsters, and extinction is meant literally. You join the Tamer's Guild, work through a story with real turns and payoffs, and meet characters who have reasons for what they do, not just a badge and a battle. The writing is dry and self-aware, and a lot of that comes from Coco, your travelling companion, who breaks the fourth wall in scene after scene. That humour is a highlight for many, and it balances the heavy plot well. It will not land for everyone, and if you want your monster games entirely earnest, the constant winking may wear. Side quests, secrets and a world with its own mythology give you plenty to poke at between story beats.
Can you play it without playing the first game?
Can you play it without playing the first game?
Yes. This is a sequel set long after the first Nexomon, and a few returning faces will mean more if you know it, but the story stands on its own and plenty of people start here. If you do want the full picture, the first game is a separate, shorter adventure.
How hard is it, and can you grind to get ahead?
The world scales to your level, including wild encounters, so grinding past a tough spot does not work the way it does in other games: level up and the world levels up with you. Even trainers you have beaten come back stronger later. It keeps the challenge honest from start to finish, though it also means you cannot steamroll ahead by over-levelling.
Is it good for kids or family play?
It is a friendly fit: the art is bright and cute, the combat is turn-based with no reflexes needed, and the tone stays lighthearted even when the plot turns serious. The humour includes fourth-wall jokes that younger players may not catch and adults will, which makes it easy to play alongside a child rather than just watch.
What do you actually do besides battles?
Plenty. You explore regions from deserts to frozen tundra and manage how those environments affect your Nexomon, take on side quests, uncover secrets about the world's history, and fill out your collection of 381 creatures by learning where each one lives and what it likes to eat. Exploration is a real part of the loop, not just the road between fights.

















