$9.99DEAD RISING® 72 Hours Against the Horde
Fight through a zombie-filled mall with anything you can grab, snapping photos and chasing the story before the clock runs out.
Is DEAD RISING® worth it?
DEAD RISING® is worth it if…
- you want a zombie game where the clock is as dangerous as the dead
- you like swinging absurd weapons through huge crowds of enemies
- you enjoy games that take a few runs to click, then click hard
- you have a soft spot for 2006-era action horror with real teeth
- you would rather solve a mystery than just survive it
Screenshots
Seventy-two hours on a clock that will not wait for you
Time is the real enemy. The game runs on a real-time system: story events happen at set hours whether Frank is there or not, and miss one and it is gone for good. Zombies shamble by day and get faster and stronger after sundown, so a trip across the mall that felt safe at noon turns nasty at night. You plan routes, weigh which scoop matters more, and live with what you left undone. One run will not see everything, and that is the point: what you keep between playthroughs makes the next one go differently.
The whole mall is an arsenal
Every store is a supply depot. Grab a golf club from the sporting goods shop, a frying pan from housewares, a lawnmower from the hardware store and ride it straight into the crowd. Push benches and table umbrellas around as barricades, or just as things to swing. When the swinging gets to you, duck into a food court: mall food restores health, and there is plenty of it. The dead come in endless waves, hundreds on screen at once, so the fighting is frantic, gory and often ridiculous.
A photojournalist in the wrong story
Frank is here for the truth, and his camera matters as much as his fists. Photograph the madness around you and the better the shot, the better the reward. Between the hordes you find other survivors: escort them to safety and they hand you clues about what happened to the town. The mall itself is a character, all echoing corridors and eerie quiet between the chaos, and the mystery behind the epidemic is worth chasing. Fair warning: the survivor AI has not aged well, and getting people to follow you can be its own horror story.
What should you know before starting?
How hard is it, really?
Hard, especially at the start. The timer is unforgiving, saves are sparse and far apart, and losing hours of progress is a real risk. Several things that look like flaws at first, the clock, the limited saves, the things you inevitably miss, start working together once you understand the structure. Most people find it rough for the first hours and genuinely satisfying once it clicks.
Do you have to save everyone?
No, and on a first run you almost certainly will not. The game is built so that no single playthrough sees everything or rescues every survivor. Levels carry over between playthroughs on the same save file, so a second run starts stronger and lets you chase the endings and rescues the first one could not reach.
Can you play it solo?
Yes, the game is built around playing alone as Frank. The multiplayer tag notwithstanding, the core experience is a singleplayer one: you, the mall, the clock and the horde. Everything from the story cases to the side rescues is designed for one player making every call under pressure.
Is it scary or funny?
Both, sometimes in the same minute. The mix of early 2000s cheese and genuine horror is a big part of its charm: absurd weapons and slapstick combat on one side, unsettling silence, echoey mall music and some truly nasty human bosses on the other. The comedy never fully undercuts the dread, which is exactly why it works.























