$14.99Mega Man Legacy Collection Six classics, one tough package
Run, jump and blast through six 8-bit platformers, with saves, rewinds and remixed challenges to soften the blows.
Is Mega Man Legacy Collection worth it?
Mega Man Legacy Collection is worth it if…
- you want the six NES Mega Man games in one place, with saves and rewind smoothing the difficulty
- you enjoy tough, precise 2D platforming where learning a boss's weakness is half the fight
- you grew up with these games and want them sounding and playing like you remember
- you like chasing times, since the remixed challenges and leaderboards reward repeated runs
- you care about video game history and would read a museum of concept art and design notes
Screenshots
Six games where the series began
This is the whole NES run of Mega Man, from the rough-edged first game to the confident sixth, faithfully reproduced on a new engine. The formula you know starts here: pick a stage, fight a Robot Master, take his weapon, and use it to crack the next boss. Choosing your stage order is the real strategy, since the right weapon turns a brutal fight into a short one. The games get sharper as they go; the first one is the clumsiest, and the later ones bring charge shots, better level design and some of the best music on the NES. You drop into a pit, rewind a few seconds, and try that jump again.
Old games, new forgiveness
These are hard games, and the collection knows it. You can save at any moment, so a run to a boss no longer means replaying the whole stage first. Made a mistake a second ago? Rewind and undo it. There are speed options too, and you can remap the controls for each game separately. None of this changes the games themselves; the stiff, deliberate jumping and the traps are all still there. It just means a tough section becomes a practice problem instead of a punishment, which makes the series far easier to actually finish, whether you played these in 1989 or not.
Challenges and a museum
Beyond the six games there are two extras worth your time. Challenge Mode takes segments from across all six games and remixes them into short timed trials, with objectives that scale from a friendly starting point up to tests built for people who have beaten these stages a hundred times. Your times go on leaderboards, and you can watch video replays of the top runs to see how the best players move. Museum Mode is the other half: a large archive of history, high-resolution art, sketches and original concept pieces from the era, a proper look at how the Blue Bomber was built.
Can you start with this if you never played Mega Man?
Are these games too hard for a newcomer?
They are genuinely difficult, and the first game in particular is the roughest of the six. But the collection gives you tools the originals never had: saving anywhere, a rewind button for mistakes, and a Challenge Mode that starts easy and teaches you how these games work before you face the trickier stages. Patience matters more than reflexes.
Do the games look and sound like the originals?
They are faithful reproductions of the NES versions, with the 8-bit sprites given a crisp HD finish rather than redrawn. The chiptune soundtracks are untouched, and they hold up: the music is one of the series' lasting strengths. You can adjust display and speed settings to taste.
Is there anything to do besides the six main games?
Yes, two things. Challenge Mode remixes gameplay segments from all six games into short timed trials with leaderboards and video replays of top runs.
How long is each game?
These are compact NES games, a couple of hours each on a decent run, though the first playthrough usually takes longer while you learn the stages and boss weaknesses. The challenges stretch the total considerably if you chase good times across all six games' remixes.























