$4.99My Colony From one lander to an empire
Build a space colony from a single rover, grow it into a sprawling economy, and rule it your way.
Is My Colony worth it?
My Colony is worth it if…
- you like growing something from a single lander and seeing how far it can go
- you prefer managing an economy to fighting wars
- you enjoy trading with and building alongside other players
- you have bounced off idle games with paywalls and hour-long timers
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A city builder that starts small and keeps going
You land with a single lander and a rover. That is the whole starting kit: gather what is around you, put up your first structures, and work your way up a large tech tree of buildings, utilities and special units. Every resource you unlock opens new things to build, and the colony grows from a lonely outpost into something sprawling.
There is no rush and no punishing failure here. It is a relaxed, low-pressure build where you set the pace, whether that is a quiet single-city sandbox or Premium Region Mode, where connected cities share one map and each one feeds the others. Late in the game, progress gets grindy, so come for the steady building more than a fast finish.
People, not just buildings
Your colonists are individuals with their own lives, and keeping them happy is a real job. Citizens can slip into depression, protests and riots can break out, and people die, sometimes close to their average age. You balance population, GDP, education, security and more, and the numbers only stay healthy if the colony underneath them does.
It plays out in real time, and it is not an idle game: the colony only moves while you are playing, so a badly set up city can end up worse off, not better. There is no warfare to manage, just you, your economy and whatever your own decisions cause. The stories come from what goes wrong, and what you do about it.
Share a map with other colonists
In Multiplayer Regions, each player runs their own sub-city on a shared map, and you decide whether to cooperate or compete. One of you might specialize in raw resources while another builds the factories, and trading between your cities keeps everyone supplied. A chat feature helps you coordinate once you are in an online game.
Beyond a single region, you can form federations with other players and climb the galactic leaderboards together. Or go the other way: declare independence from your mother colony, start your own empire, and collect taxes from players who stay behind. Multiplayer needs a third-party account, so set that up before you invite anyone.
Four civilizations, four ways to play
You pick one of four factions, and the choice changes how the whole game plays. United Earth is balanced and tech-driven. The League of Independent States stretches resources further. The Zolarg Empire runs insectoid, swarm-style economics, and the Alpha Draconians bring advanced, reptilian rule.
Each faction has its own tech tree, units and play style, and the planet you settle changes things again: Earth is the easy start, the Moon sits in the middle, and Mars is where you go when you want to suffer a little. A civilization can even welcome citizens of other races. Between factions, worlds and layouts, runs rarely play out the same way twice.
A living economy and a reason to come back
The Galactic Board of Trade is a real-time auction house run by players, so prices move with what everyone else is producing and buying. Daily online challenges give you something fresh to attempt, and your standing in the wider universe grows as your economy and influence do.
It also respects your time in ways worth naming: there are no microtransactions and no hour-long build timers, so you can play for hours without hitting a paywall or a waiting bar. It works offline or online, runs on modest hardware, and progress syncs with an Ape Apps Account if you want to carry your empire between devices.
Can you play it entirely on your own?
Can you play it entirely on your own?
Yes. The full game works offline, and a single-city sandbox gives you a complete run with no other players involved. Multiplayer regions, the Board of Trade and the daily challenges are there when you want company or competition, but nothing forces you online. One thing to know: the colony only progresses in real time while the game is running, so it will not advance while you are away.
What do the different planets change?
Each world has its own difficulty, and the choice matters more than it first appears. Your starting planet also decides which resources are hardest to find, which shapes what you build and who you end up trading with. New players should pick an easier world: starting on a hard one with no experience is a good way to get stuck.
Is there any combat?
No. This is all management: economy, population, research and trade. The only thing that can hold you back is your own planning, which some players find refreshing after strategy games that keep pushing raids and battles at you. If you want your empire to feel powerful, it grows through GDP, influence and leaderboards rather than armies.























