$24.99The Colonists Robots chasing a human dream
A team of self-replicating robots escapes Earth to chase their ultimate dream: being human. Build them a settlement of roads, farms and trains on a distant planet, watch little named robots haul your goods around, and unwind with a calm colony builder that still hides real depth.
Is The Colonists worth it?
The Colonists is worth it if…
- you want a settlement builder you can play calmly, with no timers breathing down your neck
- you like tuning supply chains, transport routes and warehouses until everything flows just right
- you enjoy speedrun-style goals, medals and monthly challenge maps to chase
- you want to build a colony with friends or race one against them
- you have a soft spot for cheerful little robots with names
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Robots with names and dreams
The premise is the charm. Your workers are not faceless units: every robot has a name, and click a transporter and it happily waves back at you. They were built to simulate human civilisation, so they farm, chop trees and raise livestock even though they run on batteries, which is either adorable or quietly strange depending how long you think about it. The look stays bright and rounded, the music light, and the whole thing keeps a warm, friendly tone even when a military mission asks you to fight. It is the rare builder where the workers themselves are the reason to keep playing.
Roads, boats and trains
Transport is the heart of the game. As your colony grows through three Ages, you lay out road networks, then add boat routes and eventually a rail system to move resources between far-flung parts of your settlement. Every building and transport node can be tuned, so you decide which storage feeds which site and how goods flow. Get it right and the colony hums along on its own; get it wrong and you will spot a robot trudging across the map with one crate while a full warehouse sits nearby. Tweaking and refining those routes is where the hours go.
A city builder without the pressure
If you want to found a settlement and grow it at your own pace, this is built for that. There are no timers and no punishing failure: you harvest resources, set up farming and food production, research new technologies and expand infrastructure while the colony runs itself in the background. The pleasure is the classic one of watching a messy outpost turn into a tidy, self-sufficient town, one road and warehouse at a time.
Stories from your own colony
Rather than scripted drama, the memorable moments come from what your settlement does. Expeditions sail off to discover new lands, research unlocks change how everything runs, and the logistics you set up produce their own small tales: a delivery robot wandering the long way round, a warehouse overflow, a train line that finally clicks into place. The campaign's 14 missions split into a peaceful track about pure management and a military track of winner-takes-all races against AI colonies, so you choose whether your colony's story stays calm or turns competitive.
Building together, or against each other
Multiplayer covers both moods. Join forces with friends for the co-op campaign and split the work: one of you sorts farming and food, another untangles the rail network, and the colony grows faster for it. Prefer rivalry? PvP mode puts you head to head, and the military missions give a good warm-up for racing an AI colony before you race a person. Sessions are easy to get into: pick a map, share the plan, start building. There is also Frontiers, a new map every month where you compete for the best completion time.
Can you play it solo?
Can you play it solo?
Yes, and most of the game is built for it. The campaign, sandbox mode, random maps and Frontiers monthly challenges all work single player, and PvP is optional. If you do want company, co-op and PvP are there when you feel like it.
How hard is it to learn?
The systems are kept approachable: the tech tree and building types are focused enough to grasp quickly, so you spend your time building and planning rather than memorising lists. The depth comes from optimising transport and production, which you can take as far as you like.
Is the combat a big part of it?
Only if you want it to be. Sandbox and the peaceful missions let you skip fighting entirely.


















