$5.99 (−80%)Aven Colony A calm home on an alien world
Grow humanity's first settlement from a lonely outpost into a thriving city, one dome at a time.
Is Aven Colony worth it?
Aven Colony is worth it if…
- you want a relaxed colony builder where combat stays minimal and mostly optional
- you like learning a game in an afternoon without studying strategies first
- you would rather build one good city than juggle a dozen systems for months
- you enjoy a story campaign that reveals a planet's secrets mission by mission
Screenshots
Surviving an alien planet
Aven Prime is not kind to newcomers. The atmosphere is low in oxygen, so your colony breathes through machines you build and power. Electrical storms roll in, shard storms pelt the domes, dust devils wander the desert, and geothermal vents erupt with toxic gas. There are giant sandworms, plague spores drifting on the wind, and a fungal infection called The Creep that spreads over your buildings.
Most of the time you are not fighting any of this, you are preparing for it. It is a quiet kind of tension: the planet threatens, and you build accordingly.
Winter is coming, and it lasts
Days on Aven Prime are so long they have their own seasons, and the seasonal cycle is fully simulated. When winter arrives the planet freezes over: farms stop growing food, solar panels produce far less electricity, and greenhouses run at half capacity.
Surviving it is on you, and there are several ways to do it. Stockpile food before the cold sets in, lean on greenhouses instead of open farms, or trade for what you cannot grow. The same goes for power: windmills, solar, geothermal plants and thorium reactors are all on the table. Watching the light change over your colony as the seasons turn is one of the game's quiet pleasures, and the arctic maps look genuinely striking under all that ice.
Twelve overlays and a lot of colonists
Your colonists are adults who arrive as immigrants from the colony ship in orbit, and they need homes, jobs, food, water, clean air, safety and entertainment. Food is not one abstract number: there are many food types, variety affects morale, and alien crops are not edible until a mill or chemical plant processes them.
To keep track of it all, the game gives you twelve overlay modes covering crops, citizens, happiness, crime, air, electricity, employment, resources, commutes, structures, drones and water. Flip between them to see exactly where the colony is straining. Do the job well and your rank rises, from Colony Governor to Expedition President.
A colony sim that stays calm
If you want a colony sim without constant panic, this is a good fit. The threats are real but mostly handled by infrastructure you place in advance, and combat is limited to defensive towers and expeditions you send out. Nobody ages or dies of old age, and there are no birth rates or schooling to juggle.
The learning curve is gentle: the first missions walk you through everything step by step, then loosen their grip as you find your feet. Side quests nudge you toward parts of the colony you might be neglecting.
Building a city from scratch
At its heart this is a city builder with domes instead of streets. You lay out housing from small outposts to skyscrapers holding over a hundred people, place farms and mines on suitable terrain, and keep power, water and air flowing as the population grows. Construction drones raise every structure, and buildings upgrade through several tiers as your colony matures.
There are real placement decisions: drones can only work near their stations, colonists refuse long commutes, and mines run dry eventually. You can establish trading routes, welcome new immigrants, and watch a handful of structures grow into a massive, sprawling city on an alien horizon.





















