$14.99Planetbase Keep them breathing out there
Guide a handful of space settlers as they turn a bare landing site into a self-sufficient planetbase. You place the domes, mines, and farms, balance oxygen, water, food, and power, and keep everyone alive through meteors, sandstorms, and solar flares. Simple to start, strict about mistakes.
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Keep everyone breathing, fed, and powered
You are the architect and manager, not one of the settlers. You pick where domes, mines, solar panels, wind turbines, water extractors, and hydroponic farms go, and your colonists build and work them.
Everything runs together. No energy means no oxygen, no water, no cooked meals. You grow vegetables, synthesize vitromeat, mine metal, process resources, and set up production chains that turn raw goods into parts, spares, and bots.
Four planets raise the difficulty, with different light, wind, and weather to plan around. Grow from a few pioneers to hundreds of colonists, if your airlocks and power grid hold.
Small layout mistakes become big stories
Planetbase rewards short paths and careful planning. A well-placed mine, processing plant, and biodome with the right workers beats a sprawling base where colonists spend half the day walking to dinner.
Immigration is yours to manage, so you take in the skills you actually need: miners, biologists, engineers, medics, guards. Then you ride out what the planet throws at you, from meteors and sandstorms to solar flares and armed intruders.
When it breaks, it breaks in sequence. One failed harvest or power dip turns into empty storage, hungry workers, and slow repairs, which is exactly what colony sim fans come for.
Good to know before you land?
How do you actually run the colony?
You do not give orders to individuals. You place structures, connect power and water, set production, and manage who joins the colony. Colonists choose jobs by skill and need, build what you place, haul resources, and keep systems running. Your job is priorities and placement: where the farm sits, how many miners you accept, when to expand.
What do you eat out there?
Farmed vegetables and synthesized vitromeat, cooked into meals. You balance farm output, processing, and storage so cooks have ingredients and everyone stays fed through storms and dark periods. Starch, metals, and bioplastics feed the other half of the base: processing plants, factories, and robotics facilities that keep construction and repairs going.
What tries to kill your base?
Weather and physics first: meteors, sandstorms, solar flares, plus nights with no solar and stretches with no wind. Then intruders who attack the base, which is where guards and security posts matter. Survival means spare power, stored oxygen, water, and food, plus bots to take over the heavy hauling and mining when colonists are stretched thin.


















