$19.99Metal Bringer Build mechs, break hordes, repeat
Send custom androids and towering mechs into randomized dungeons, salvage parts from every run, and piece together a story about a girl who slept a thousand years.
Is Metal Bringer worth it?
Metal Bringer is worth it if…
- you want to design, paint and pilot your own mechs
- you like fast hack-and-slash runs you can repeat with new builds each time
- you enjoy roguelites where progress carries over between runs
- you don't mind a difficulty spike around the third stage that asks for a few grinding runs
- you played and liked Samurai Bringer and want more of that style
Screenshots
Build the mech of your dreams
Every Labor and Arms you field is yours to shape. Paint every part in whatever colors suit you, then send it out.
The point is not just looks. A light frame with two weapons plays completely differently from a heavy one with four, and different leg parts change how your machine crosses the battlefield. When an Arms wears down mid-fight, grab parts left behind by the enemy and keep going. Over a run you analyze blueprints of the best ones, so the ideal mech is always one salvage trip closer.
Apps that rewrite how you fight
Defeated enemies drop app disks, and installing them is how a struggling Labor becomes a machine god of swift destruction. Apps range from plain stat boosts to things that change everything: new combo moves, better targeting, shots that pierce and explode, ways to ignore overheating.
The catch is the roguelite part: fall in battle and every installed app is gone. But analyze an app's data at a shop and it becomes a permanent option for your next Labor. So each run you push a little further, grab a little more, and come back with a build that tramples what killed you last time. The loop sinks its teeth in before you notice the hours.
Hordes, bosses and a thousand-year mystery
The combat is fast and loud: waves of foot soldiers and enemy machines fill randomized rooms, and your job is to clear them with melee and ranged weapons, dashes and jumps. Bosses get their own intro flourish before the fight. Later floors turn into mech versus mech battles where enemy Arms fly, snipe and hit hard.
Woven through it is the story of Suria, who wakes in a laboratory after a thousand years in cryosleep and sends her robots down to find out what happened to humanity. Nobody alive has seen the blue sky. The tone stays light even as the fights get brutal, which is part of the charm.
What does Metal Bringer look like?
What does Metal Bringer look and sound like?
It uses the same retro voxel art style as Samurai Bringer, with a real-time pixel art generating system and ray tracing for the lighting. A scanline filter gives it an old arcade feel, though with all the lasers and explosions flying in later stages the screen can get busy. The music is generated in real time and shifts with the situation, so a fight sounds different from a quiet stretch of dungeon. The palette is bright and colorful throughout, which keeps even the messiest battles cheerful.
Do you lose everything when you die?
Not everything. Apps installed on your Labor are lost when it falls, but analyzing an app's data at a shop makes it permanently available for future builds. The same goes for Arms parts: analyze their blueprints and the customization options stay unlocked. Progress is mostly incremental and persistent, so you are not at the mercy of luck to get what you need for the next run.
Can you play it solo?
Yes, it is a singleplayer game. You control everything yourself: the Labor you build, the Arms it pilots, and the loadouts of both. There is no multiplayer mode to consider, so the whole loop of building, fighting and rebuilding is yours to run at your own pace.
How hard is Metal Bringer?
The early stages are a fair warm-up, but the third stage is a well-known wall: endless waves of enemy mechs using parts a tier above anything you have seen, and first attempts there tend to end fast. The way through is a few runs spent grinding defensive upgrades and resistances. Once you clear that hurdle, later floors and even a second playthrough get much easier, so the hardest part is right in the middle.


















