$24.99METALLIC CHILD Grab, Hurl, Repeat
Remotely pilot Rona, an android fighting a robot rebellion aboard the space station Life Stream, one thrown robot at a time.
Is METALLIC CHILD worth it?
METALLIC CHILD is worth it if…
- you like fast action games where a run lasts minutes and one more go is always tempting
- you enjoy roguelikes with randomized weapons, buffs and outcomes instead of fixed builds
- you want a story you can influence, with dialogue choices and more than one ending
- you would fight a fleet of giant robots alongside a small anime android, obviously
Screenshots
Grabbing robots and throwing them at other robots
The grab is the heart of the fighting. You seize almost any enemy that is not enormous, then decide what to do with it: hold it up as a shield, hurl it into its friends, or slam it into a wall for damage. A takedown gauge builds as you attack, and a throw at full charge lands something far heavier. It is a beat 'em up trick bolted onto a hack and slash, and it works: the throw is the one move you cannot cancel out of, so committing to it is a real decision. Combat rewards aggressive, precise play, chaining combos and dodge rolls rather than playing it safe.
Cores, upgrades and the occasional virus
Beaten enemies drop Cores, and installing them is how Rona gets stronger: temporary buffs with big effects, plus permanent Super Cores picked as you level up. The catch is that some Cores carry bugs, and a bad install can saddle you with a debuff instead of a boost. Weapons follow the same logic: you start each stage choosing from hammers, gauntlets and sword-and-shield sets, then find more as you go, each with its own skill and quirks. Every action outside plain attacks drains Rona's battery, and only landed normal attacks recharge it, so spamming skills and rolls is not an option. You fight on a budget, and the budget is random.

















