$24.99M.A.S.S. Builder Your mech, your war
Design a custom battle machine from the frame up and pilot it through frantic fights against alien swarms and towering bosses.
Is M.A.S.S. Builder worth it?
M.A.S.S. Builder is worth it if…
- you care more about how your mech looks than about simulating its weight
- you like fast, arcade-style horde combat with boosters and big bosses
- you enjoy grinding missions to unlock parts and tune your builds
- you want a co-op game to build machines and fight alongside a friend
Screenshots
A hangar with no wrong answers
The customization is the heart of this game, and it is unusually honest about it: no armor piece carries stats, so the coolest look is always a valid choice. You build your Mechanical Assault Skeleton Suit from a frame plus dozens of armor parts, each one movable, resizable, reshaped and painted. Decals go nearly anywhere. Accessories can be rotated, scaled and stacked on any plate, so the possible silhouettes run from heroic anime machines to hulking organic shapes, as long as it stands on two legs.
Weapons work the same way: pick how each one looks and how it shoots from hundreds of parts, mix and match barrels, grips and attachments. Expect a learning curve and some trial and error in the editor, but once a design clicks, it really clicks. People have rebuilt their favorite mecha from other games here, piece by piece.
Fast combat against the void
You play a commander of a private military company fighting the Quarks, beasts from the void that nearly wiped humanity out in a single moment. Missions drop you into warzones and throw hordes at you: you boost across the battlefield, carve through crowds with melee weapons or shred them at range, and the pace stays quick and arcade-like throughout. This is closer to a horde battler than a heavy mech simulator; your suit moves briskly, more like an extension of you than a walking tank.
Then there are the giant ones. Huge Quarks that hunt you down aggressively, forcing you to keep moving, dodge wide sweeps and pick your moments. Progression runs through research and development: you tune your suit's engine, OS and architecture nodes, and grind missions for funds and blueprints. The missions themselves are simple and repeat a lot; the builds and the fighting carry the fun.
Bring a friend to the front
There is a multiplayer mode alongside the singleplayer campaign, and it fits the game's rhythm well: join up, drop into a fight, clear the field. Coordinating with a second commander changes the horde fights in a simple, satisfying way, one of you holds attention while the other flanks, or you both just boost in and see what your builds can do together.
It is also the best excuse to show off the hangar. Half the fun of building a machine this detailed is parking it next to someone else's and comparing silhouettes, paint jobs and questionable accessory choices before the mission starts. Sessions are straightforward: lobby, mission, back to the hangar to tweak one more part. If your evenings are built around playing something social with a friend, this gives you a shared project and a shared battlefield.
























