$14.99Granvir Scavenge, rebuild, fight again
Strip parts from fallen machines, bolt together your own mech and take it into a war that never plays out the same way twice.
Is Granvir worth it?
Granvir is worth it if…
- you want to build a mech from scavenged parts and feel every choice in the fight
- you like short, punchy missions with a resource and route layer between them
- you want co-op that goes beyond two players, up to ten pilots in one campaign
- you enjoy a roguelite where playing well can win the first run, no long grind first
Screenshots
Build the mech you want, part by scavenged part
Every Granvir starts as a pile of salvage and becomes whatever you make of it. Mix torsos, legs, armatures and special modules, then pick your weapons: swords, rocket spears and pile bunkers up close, cannons, machine guns, flamethrowers and rocket pods at range. Legs decide how you move, torsos decide what you can carry, and the combinations change how a fight plays out. Defeat an enemy ace and their unique parts are yours.
A war fought between battles
The shooting is only half the job. Between missions you manage the campaign: choose your route across a map of zones, each offering different services and resources, and decide what your limited time and money are for. Take a loan to afford ammunition, pay a porter to haul gear, aid the locals for support in battle, or scrap parts for fast cash. In rest areas you refit, repair and upgrade before pushing on. Spend poorly and the war gets harder; spend well and you typically make it through. No campaign plays out the same way twice.
Ten pilots, one squad, shared salvage
Co-op is built for a quick lobby and a good session: complete any campaign together with up to ten Granvir pilots at once. In rest areas the squad depot lets you share parts and resources, so one player's lucky find becomes another's new arm. Everyone manages their own time and machine, which means the group can split the planning as well as the fighting. Missions are quick and the co-op is easy to jump into, and until the final mission of a campaign nobody permanently dies, so the stakes stay friendly while the fights stay chaotic. More pilots also means more enemies, and things get loud.
What should you know before starting?
Can you play it solo?
Yes. Every campaign works in single-player, and the structure respects your time: play well and you can reasonably win on your first run instead of grinding through failures. Solo fights put every enemy on you, though, so higher difficulties get genuinely tense when five mechs are shooting at once. If you have experience with mech games, Normal may feel easy at first; the higher settings and custom difficulty options are where the pressure lives.
How different are the campaigns?
There are three, and they change more than the scenery. Zero Front is a short campaign built for quick sessions, Millennium Horizon is longer with more features and challenge, and Millennium Front adds snowy zones and base building while you take the fight to the enemy. The route map is randomized each run, and later campaigns add systems like a wanted level that brings reinforcements and bombardments as it climbs.
How deep does the customization go?
Past the weapons, quite far. Legs range from bipeds and quadrupeds to wheels and spider legs that come with their own tracking missiles, and torsos vary in mounts, built-in guns and cargo space. Reactors, special modules and pilot archetypes shape your style further, and there is a detailed painting system for tweaking individual parts and saving color schemes. Builds can get strange: a hoplite with a throwable spear and shield, or a mech that is all legs and machine guns.
Is it polished?
It has rough edges, especially around menus, keybinds and interface details, and it is the work of a small team. The upside is that updates come often and are substantial, not just small patches. What is there now is genuinely entertaining: the combat lands with real weight, the build variety is deep, and the campaign management gives every run decisions worth thinking about.
























