$24.99MADNESS: Project Nexus Guns, Guts and Giggles
Blast through waves of enemies in a gory, fast-paced brawler with a dark story campaign and endless arena fights, best shared on the couch with friends.
Is MADNESS: Project Nexus worth it?
MADNESS: Project Nexus is worth it if…
- you want fast, gory beat 'em up combat with real depth to learn
- you like building a custom fighter and chasing one more arena run
- you want a couch co-op game that ends in laughter more often than victory
- you enjoy dark worlds that do not take themselves too seriously
- you grew up on side-scrolling button mashers and want a 3D take
Screenshots
A campaign of carnage and bad decisions
The story campaign puts you in the shoes of the antiheroes of the Madness universe, and it runs over eight hours solo or with friends. One minute you infiltrate a heavily guarded installation, the next you are crawling through tunnels full of cultists or trading shots with bandits who throw dynamite. Then an armor-plated Mag Agent shows up, three times your size, and your plan stops being a plan. Underneath all the chaos sits a plot about the terrible secrets of Project Nexus itself, told with a grim streak and a taste for the absurd. The combat is arcade-fast: shoot, stab, bash, chop, and wade through the remains. It takes some practice to get good at, and the game is honest about that. Blood will get all over everything. A raincoat would not have helped.
Build a killer, then keep building
Arena Mode is its own game on top of the campaign: eight or more hours of never-ending bad guys, and a warrior you build from the ground up. You pick an origin, advance through specialized skill tiers, and shape a fighter whose stats, perks and gear are all yours to decide. The arenas themselves refuse to sit still: one wave lands you in a killer game show, the next in a haunted house, the next on a high speed train. When the stock arsenal is not enough, you build custom weapons and outfit them with the latest technology to give yourself the edge. Between randomized runs, different builds to try and unlocks to chase, it is the mode that keeps pulling you back for one more go. New Game Plus is there when your killing machine still is not done.
Couch chaos with up to four
This is a game made for a full couch. Plans fall apart, someone grabs the wrong weapon, a ragdoll flies across the screen, and the whole run derails into laughter before you regroup and try again. The frantic pace means there is always something to shoot, and the dark, bleak setting makes the slapstick hit harder by contrast. Join a lobby, coordinate badly, wade in anyway. That is the loop, and it is a good one.























