$19.99Fight'N Rage Arcade brawling done right
Three fighters, branching routes and combos that make enemies explode, in a loving tribute to the golden age of beat 'em ups.
Is Fight'N Rage worth it?
Fight'N Rage is worth it if…
- you grew up on arcade beat 'em ups and want a new one that plays like the old ones
- you like fast, demanding action where skill, not leveling up, is what carries you
- you want a couch co-op game for short, intense sessions with friends
- you enjoy chasing scores, speedruns and alternate routes across many playthroughs
Screenshots
Brawling side by side on one couch
Up to three players share the screen, each picking one of the three fighters: Gal, Ricardo or F. Norris. Their styles are genuinely different, so a team works better when you split the jobs: Gal darts between groups, Ricardo holds the line with raw power, F. Norris covers range. There is optional friendly fire, which is exactly what it sounds like: more chaos, more challenge, more arguing about who threw whom into the lava of fists. Rounds are short and loud, and the whole thing is built for an evening of "one more run".
Three buttons, endless combos
Attack, jump, special. That is the whole control scheme, and from it the game builds juggle combos, throws, cancels and chain movements that can end with enemies blowing apart. The special attack runs on a meter that recharges over time, and using it while the meter is empty costs health instead, so timing matters. A parry system lets you turn a dangerous moment into an opening. The controls are fully responsive: attacks cancel into specials, grabs can be escaped, and the character does what you asked, every time.
A love letter to the arcade
The pixel art mimics the look of 90s arcade gems, and the display options lean all the way in: CRT simulation, scanlines and several color styles. The soundtrack, more than 40 tracks by Gonzalo Varela, is a highlight, driving the fights at full speed. The whole game was made by one developer, Sebastián García, and it shows in how tight everything feels. Even the cutscenes respect your time: every one can be skipped or fast-forwarded.
Routes, endings and reasons to return
Paths branch mid-run, sometimes with a timer breathing down your neck, and your choices change the stages, the story and the ending. Characters you pick also alter what you see. A full route takes under an hour once you know it, which makes each run a cheap experiment: try the other fork, try Ricardo this time, chase a better score. Coins earned from your scores unlock costumes, extra difficulties, new speeds, game modes and more than 20 playable characters, including the enemies themselves. A training mode with belts to earn and a speedrun timer round it out.
Can you play it solo?
Can you play it solo?
Yes. The arcade mode works fine alone, and the three characters play differently enough that solo runs feel distinct: Gal is fast and evasive, Ricardo is slow but devastating, F. Norris is the balanced middle. The VS mode also lets you fight the CPU one on one, or just watch two CPUs go at it.
How hard is it, really?
It is demanding but fair. Every character's full moveset is available from the start, so difficulty comes from learning your moves and reading enemies, not from grinding. Unlimited continues and stage checkpoints keep you moving, though some routes are noticeably harsher than others. Extra difficulty settings above the standard ones exist for players who want near-impossible challenges, and none of them are required to unlock the game's content.
Is it short?
A single route takes less than an hour, and that is by design: it is an arcade game, meant to be replayed. The branching paths, multiple endings, unlockable characters and extra modes like time attack and survival are where the long-term play lives. If you only want one run and nothing else, it will feel brief; if you like mastering a game, there is a lot to master.

















