Free to playArcadegeddon Shooting to save an arcade
Team up with up to three friends to purge a virus from a super game and save the last local arcade.
Is Arcadegeddon worth it?
Arcadegeddon is worth it if…
- you want a co-op shooter you can jump into with friends for a few rounds
- you like fast, colorful arcade shooting over slow, careful play
- you enjoy roguelite runs where every playthrough unlocks something new
- you would fight a mega-corporation to save a local arcade
Screenshots
Better with friends in the lobby
This is a game built around joining a lobby and shooting together. Up to four of you run the same gauntlet of biomes, split the loot and pile onto the same bosses, and a squad simply has more room for error than a lone runner. There is PvP too, so the same session can hold cooperative rounds and face-offs. Sessions stay short and social: hop in, run a stage or two, argue about who deserves the rocket launcher, queue up again. The chaos of four players sliding and shooting through a horde is where the funny moments come from, and the game is at its best when the plan falls apart and everyone improvises.
The fight for Gilly's Arcade
The setup is a small, silly story told with a straight face. Gilly, who owns the local arcade, builds a super game to save his business from Fun Fun Co, a faceless mega-corporation. The corp finds out and hits the game with a cyberattack, injecting a virus into it. So the game you are playing is also the thing you are saving: clear the infection, beat the bosses, keep the last local arcade alive. As you get to know the town, the gangs hanging out in Gilly's Arcade hand you extra challenges, which pay out in more than just street cred. And yes, climbing the leaderboards is part of the deal.
Guns, hacks and one more run
The shooting is fast and zippy: you slide, double jump and roll while hordes of enemies come at you, and the soundtrack pushes the pace along. There is a wide spread of weapons, from assault rifles and shotguns to sniper rifles, grenade launchers and stranger things, plus themed manufacturers built around fire, ice, corrosion and smart weapons. Perks called hacks change how a run plays, and you can level a favorite gun and bring it with you from the start. Between stages there are mini games to compete in, hidden chests to find, and shops where you spend your earnings. Runs stay short and each one unlocks something, which is exactly what makes "one more go" so hard to resist. Some players do find the loop repetitive after a while, so it suits people who enjoy the shooting itself more than endless novelty.























