$19.99Haste Outrun the end of everything
Run at absurd speed through a universe falling apart behind you. Haste is a third-person runner where every landing builds momentum, every Shard is a fresh set of procedural levels, and the world crumbles if you slow down. Play solo or in co-op, stack a build from 90+ items, and try to outrun the end of everything.
Is Haste worth it?
Haste is worth it if…
- you want a game built around one feeling done extremely well: going fast and landing clean
- you like short runs you can finish in under half an hour, with one more go always tempting
- you enjoy roguelite builds and experimenting with items across attempts
- you want something to play with friends where the competition stays friendly
- you can forgive some repetitive procedural levels if the core loop is this satisfying
Screenshots
Speed is a skill, not a setting
The whole game hangs on one idea: land well and you get faster, land badly and you pay for it. You sprint across hills and gaps, and a clean touchdown keeps your momentum rolling while a fumbled one costs you. It turns running into a rhythm game of timing and terrain reading. When it clicks, you stop thinking about buttons and just flow, weaving through obstacles at a pace where one wrong step ends the run. That flow state is the reason people keep coming back: the movement feels that good. You pick your path through each Shard like planning a route on a map, choosing between levels, shops and campfires, then commit to it at full sprint.
Outrun a collapsing universe
The setting is simple and effective: the universe is ending, and you are running from it. Levels fall apart around you as you go, so standing still is not an option. The journey is split into ten Shards, each a collection of procedurally generated levels you must clear without fail to unlock the next. Four biomes with several variations keep the scenery shifting, from bright and colorful to strange and dreamlike, and the soundtrack carries the whole thing, blending between levels so the music never really stops. The later Shards ask noticeably more of you after the early ones let you cruise, so the difficulty curve has real teeth.
Builds, Sparks and bosses
During a run you collect Sparks, the currency you spend in shop levels to manifest items. There are more than 90 of them, touching speed, damage, luck, health and other variables, so each attempt at a Shard can be built differently. Four abilities are there to master and four bosses wait at the ends of your journeys. Fair warning from people who ran far: some items change how you play more than others, and the procedurally generated levels can blur together over a long session. The fun is in experimenting with what a run gives you, then trying to push the build somewhere ridiculous. The unlockable endless mode is where those experiments go to break records.
Running with friends
The entire game is playable in online co-op, so you and your friends can all be Zoe together. It is cooperative in the sense that you work toward progress as a group, but the game also tracks everyone's times in each level, which turns a shared run into friendly competition without anyone having to say a word. Unlockable skins keep your Zoes visually distinct while you jostle for the fastest split. It fits short, social sessions: jump in a lobby, run a Shard, argue about who fumbled a landing, run another. The chaos of several people sprinting through a crumbling level at once is part of the appeal.





























