$14.99Gatekeeper Chase Chaos, stack absurd builds
Fight through five planets of endless enemies, grabbing artifacts that turn every run into a new kind of mayhem, alone or with friends.
Is Gatekeeper worth it?
Gatekeeper is worth it if…
- you want a fast top-down shooter you can play in short, loud bursts
- you like stacking artifacts until your build melts the screen
- you have friends who enjoy co-op runs against swarms of enemies
- you want a roguelike that is easy to pick up and hard on the higher difficulties
- you prefer bright, readable visuals over gritty realism
Screenshots
Chasing the Heart of Time
The Heart of Time has been stolen, and Chaos's most powerful minions are holding it. Your job is to follow the trail across five distinct planets, each with its own enemies and bosses, until you reach the Throne Room and face Chaos itself. Standing in the way are the elite Sirens and the legions under their command.
Each location gives you one of four mission types to complete, and finishing it summons a Siren for a proper fight. So the run has a rhythm: clear the objective, deal with whatever the planet throws at you, then square up against something much bigger. It is a simple quest, told in broad strokes, but it gives all the shooting a destination.
Building a run from artifacts
The loot is the heart of it. More than a hundred artifacts drop during a run, each with its own effect, and combining three of them into a Triads pushes your combat power up another notch. Experience you earn unlocks each Gatekeeper's full potential, so abilities and artifact effects stack together into builds that grow absurd by the late run.
You also get some say in what appears at all: artifacts you would rather never see can be set aside, which keeps runs focused while the randomness stays. Early on the pool is small and builds feel modest; the real fun kicks in once unlocks open up and a run starts snowballing. When it clicks, the screen fills with effects and the numbers get silly.
Four Gatekeepers, one lobby
You can bring up to three friends along for the whole quest, and this is where the game is at its best. Co-op sessions are easy to set up: join a lobby, pick your characters, and jump into a run together. Nine characters with different skill sets means a group can spread across melee, ranged and support styles, and coordinating who takes which Siren is half the fun.
It gets chaotic in the good way. Legions swarm from every side, abilities overlap, and plans fall apart mid-fight while everyone scrambles. Note that some loot rules apply in multiplayer: artifacts take a moment to claim while enemies are near, so you cannot always just grab and go. A run takes a couple of hours, so it suits an evening with a fixed group rather than random matchmaking.



















