Free to playAir Brawl Dogfights with a batapult
Pick one of six planes, outfly your rivals and take them down with weapons that slow, disable or poison rather than just damage.
Is Air Brawl worth it?
Air Brawl is worth it if…
- you want short, frantic dogfights where reflexes and route knowledge decide the winner
- you would rather disable, poison or humiliate an enemy than simply shoot it
- you like learning a high skill ceiling: stalling midair, stopping on a dime, threading tunnels
- you have a group of friends at similar skill levels to fly against
Screenshots
Weapons that do more than subtract health
Damage is only one option here. Some weapons slow an enemy down, some lock up their steering, some poison them so the damage keeps ticking while they scramble for cover. You choose which affliction to inflict, and a disabled plane drifting helplessly is often worth more than a dead one. The arsenal gets creative: there is a hammer meant as an anti-aircraft weapon, and a batapult, which is a catapult that fires bats. You can be killed by poison darts and it will still feel fair, because someone outplayed you with a flying mammal.
Six planes, six ways to fight
Every class plays a different role. The Fatbird sets traps and wins close-quarters brawls. The Sharp Shooter pairs accurate weapons with high mobility. The Witch Doctor poisons the air and denies whole areas. The Viking simply has more health than you and a firm belief in hammers. The Cyber Priest heals teammates or disables enemies, turning them into easy targets, while the Elder brings burst damage plus crowd control like entangling roots and magnetic fields. Which plane wins depends on the map: long sightlines favor the sniper, tight tunnels favor the Witch Doctor. There is no single best pick, only the right one for where you are flying.























