$29.99UNDERDOGS Swing a mech with your own arms
Fight underground mech battles with your real arms, then rebuild your machine from over 130 items for a run that plays out differently every time.
Is UNDERDOGS worth it?
UNDERDOGS is worth it if…
- you want a VR game built for the headset, not ported to it
- you like short, intense sessions where every run plays out differently
- you want a brawler that doubles as a workout
- you enjoy building absurd weapon combos and breaking the balance
- you don't mind starting over after a loss to unlock new gear
Screenshots
Fighting with your own two arms
There is no thumbstick walking here. You move by gripping the ground and hauling your mech forward, knuckle over knuckle, like an actual gorilla. That one choice changes everything: commit both arms to a haymaker and you cannot move, swing with one while dragging yourself with the other and you build up real momentum. Lose an arm and you are left fighting and travelling on the same limb. Every punch is your punch, and when a blow lands on a weak point and the glass cracks across your cockpit, you feel it. The result is visceral, physical and, fair warning, a genuine arm workout.
A roguelite where every run plays different
Between fights you move across a tabletop-style map of New Brakka, picking events and characters to deal with. Hustle with 40+ NPCs, hire hackers and saboteurs, steal, or sell people out; choices ripple into later runs. In the arena, 130+ items, weapons and power tools stack into wildly different builds: one run ends with a nailgun to stun enemies while a flail finishes the haymakers. Fights throw different arena formats, enemy variants and modifiers at you, and each defeat unlocks new gear for the next attempt. Losing is part of the loop, and the loop is addictive.
Can you play it with friends?
Is it hard to learn?
The controls take minutes: you pilot lightweight cockpit controls, and your mech's big arms mirror them. The depth comes from deciding which arm moves and which one hits. The real challenge is the roguelite structure, where failure is expected, unlocks stack up between runs, and later runs push you further. Easy to pick up, worth perfecting.
What does it look and sound like?
Gritty and stylish: acid-toned, low-poly streets, comic-book style cutscenes, and a soundtrack that hits hard during fights while the crowd roars. Your brother King talks in your ear the whole time, coaching you and reacting to what happens on screen. The whole package has a grungy, dystopian personality that few VR games match.


















