$29.99Gallipoli One Shot, Every Push Counts
Fight in large-scale team battles where a single bullet can end you and sticking with your squad is the only way to take an objective.
Is Gallipoli worth it?
Gallipoli is worth it if…
- you want team play where classes and squad coordination decide the fight, not lone-wolf aim
- you like shooters where a single bullet ends the fight and every push feels high-stakes
- you care about World War 1 history, from the Gallipoli landings to the Mesopotamian campaign
- you enjoy the other games in the WW1 Game Series and want the Ottoman Fronts next
Screenshots
Landings, deserts and trench assaults
The maps take you across the whole Ottoman theatre. You wade ashore at Anzac Cove at dawn to seize the Dardanelles, storm the fort at Cape Helles from the deck of the SS River Clyde, or fight building by building through Kut Al Amara. Elsewhere you hunker down under the ancient Arch of Ctesiphon or push through coastal ravines and sun-scorched desert. Each battlefield sets its own terms: some favour a slow grind along trench lines, others reward a fast push through narrow streets. The look and sound carry it, with detailed uniforms, period-accurate arsenals and a soundscape that makes an artillery barrage land like one.
Ten classes, one squad
Every class has a job the squad needs done. Take point as an Officer and call in support, pin the enemy down as a Heavy Machine Gunner or Sniper, or keep people breathing as a Stretcher Bearer. The point is that no one wins alone: a push works when the machine gun covers while the Officer's flare signals the advance. Some classes can spawn on squadmates, so where your squad stands decides where the fight happens next. The class roles each feel distinct and worth learning, which gives the battles a rhythm beyond running and shooting.
One shot, weighty rifles
This is a one-shot-one-kill shooter, and the guns behave like it. Handling is weighty, reloads are methodical, and your aim, handling and ability to reload under fire all improve as you grow familiar with each weapon. Suppression is real: a near miss close enough shakes your vision and can send your soldier bolting. That makes fire support matter. Over 50 weapons and equipment options from the British and Ottoman arsenals are available from the start, each with its own historical character. If you prefer company over strangers, bots fill out public matches and can also be set up in custom ones.
Can you play Gallipoli solo?
Can you play against bots instead of other players?
Yes. Bots join public matches to fill the ranks, and you can also set up custom matches with bots if you would rather practise or play without other people. The 25v25 battles are built around PvP, so the bots are best seen as a way to learn the maps and classes before jumping into live matches.
Do you need to unlock weapons before they are usable?
No. Levelling weapons and classes earns perks instead, so you can pick the rifle that fits you on day one and grow into its finer handling as you gain experience.
Does it matter which class you pick?
It matters a lot. The ten classes cover distinct historical roles, and a squad missing its Stretcher Bearer or Heavy Machine Gunner feels it fast. Some classes can spawn on squadmates, so your choice also affects where you can return to the fight. Picking what the team needs is often worth more than picking your favourite gun.
Is defending harder than attacking?
Right now, yes, and it is worth knowing before you buy. Attackers can push spawn beacons close to objectives and keep pressure going, while defenders often find themselves respawning far from the fight. Attacking tends to be the more forgiving side, so go in expecting that tilt rather than an even contest.

















