$49.99Hell Let Loose War where teamwork wins
Fight in massive 50v50 battles as infantry, tank crew or recon, and hold the line with your squad.
Is Hell Let Loose worth it?
Hell Let Loose is worth it if…
- you like large-scale tactical shooters where communication decides battles
- you want distinct WWII roles, from medic to tank commander to officer
- you enjoy armour, artillery and supply lines shaping the front line
Screenshots
Fifty against fifty
Every match puts 100 players on one large map, split into two forces of fifty. You join a squad, pick one of 14 roles across Command, Infantry, Recon and Armour, and fight over large capture sectors spread across fields, bridges, forests and towns.
With 99 capture point variations per map, the front line rarely sits in the same place twice.
Every role matters
Officer, Medic, Machinegunner, Commander, Crewman, Sniper and the rest each carry different historical weapons, vehicles and equipment. Medics keep squads moving, spotters feed targets to guns, crewmen keep Tigers, Shermans, Stuarts and Pumas running, engineers raise defences.
Guns use true to life ballistics and recoil, so distance, positioning and timing count. Heavy weapons dismember friend and foe alike, which makes charging armour with a rifle a short career move.
Talk or lose
Kill counts take second place here. Squads work under Officers and a Commander, using proximity, unit and command voice chat to call out targets, place spawns, build defences and choose where to attack or defend.
You hold a crossroads while your Officer marks the next sector, then shift across the map when the order changes. One quiet squad can stall an entire flank, and one squad with working microphones can unstick it.
War as logistics
Beyond shooting, each side manages resources and supplies. That stockpile pays for support, bombing runs, strafing runs, new vehicles, reinforced strong-points and flanking spawns.
Play as Commander and you direct the wider fight from the tactical map, spending those resources and timing strikes. Maps are built to scale from aerial and satellite imagery of real locations like Omaha Beach, Stalingrad, Kursk, Foy and Hill 400, rendered in Unreal Engine 4.
What else should you know?
Which modes and battles are included?
Two gamemodes, Offensive and Warfare, played across multiple maps drawn from the Eastern and Western Fronts plus North Africa. Expect landings at Omaha Beach, street and field fighting through Carentan, frozen forests around Foy, the climb up Hill 400, plus Stalingrad, Kursk and more, with new maps added over time.
How brutal is the combat?
Very. This is a hardcore shooter with lethal, skill-based gunplay and mature content including realistic depictions of war with frequent violence and gore. Deaths come fast from rifles, machine guns, anti-tank guns, artillery and tanks, so cover, concealment and squad spawns matter more than reflexes alone.
Does your soldier progress?
Yes. Sticking with Medic, Officer, Tank Commander or Sniper changes how you look and how you kit out.

















