$14.99Rising Front A thousand soldiers, one battlefield
Fight in first person or command from above while tanks, cavalry and planes turn the front line into glorious mayhem.
Is Rising Front worth it?
Rising Front is worth it if…
- you like staging huge battles and watching how they fall apart
- you enjoy tinkering with scenarios like a box of LEGO, then playing them out
- you want a relaxed single-player take on the big WW1 battles, no lobby required
- you love military history, especially conflicts most games skip
- you don't mind rough edges as long as the sandbox keeps giving you new ideas
Screenshots
Battles bigger than most maps can hold
Rising Front puts 1000+ units on the field at once: platoons of infantry, tanks, artillery, cavalry and planes all in play at the same time. You can drop into the trench yourself in first person, or pull back and run the whole army from above, directing units and calling in fire support.
One moment you're shoulder to shoulder with French and British troops watching German lines charge across the field. It runs smoothly even at full scale, so the chaos stays playable instead of turning into a slideshow.
Build, command and improvise
Defenses go up in real time, right in the middle of the fight: machine gun posts, barbed wire, fortifications, and your soldiers will actually occupy what you build. Artillery and bombing runs are on call, with 30+ planes and fire supports to choose from, plus over a dozen vehicles and tanks, including experimental designs that never left the drawing board in WW1.
Prefer horses? Charge in with hundreds of cavalrymen, drawn from WW1, Revolutionary War and Franco-Prussian War rosters, 20+ units in all. And if trenches feel too modern, step back a century and fight proper line battles in the Revolutionary War or Franco-Prussian War instead.
What should you know before playing?
Can you play it solo?
Yes, it's built entirely around single-player. There are playable scenarios, a sandbox with almost no limits, and a scenario creator where you set the armies, budgets and starting positions yourself. The trade-off: enemy attacks in scenarios follow pre-set plans rather than a thinking opponent, so the fun comes from the battles you stage and how they play out, not from outsmarting a rival commander.
What about mods?
The game has full Workshop support for maps, infantry, cavalry, tanks, fire support, weapons and buildables, and the community has used it well: other eras, more guns, new maps and sounds. If the base roster ever feels thin, the Workshop is where the game keeps growing.


















