$19.99Tannenberg Outflank or Be Outflanked
Fight across the open Eastern Front with 64 players, where slow rifles, gas and shifting sectors make every shot count.
Is Tannenberg worth it?
Tannenberg is worth it if…
- you want a WW1 shooter that is slower and deadlier than arcade war games
- you care about historical detail, from uniforms to factions rarely seen in games
- you enjoy team play where holding a sector matters more than your kill count
- you like big battles but do not mind sharing the field with AI bots
- you have friends to squad up with, because a four man team that talks survives
Screenshots
Battles that move with you
The Maneuver mode is the heart of the game: 64 players fight across large maps where the front line never sits still. Sectors offer different strategic advantages, so your team decides which ones to push and which to leave, and the battle lines shift as you take ground or lose it. There is no fixed trench to hide in. Camp too long and the map moves past you, or worse, a sector gets encircled and cut off, with no respawns inside the pocket. One moment you are pushing a village, the next you realize the woods behind you are no longer yours. It is a shooter about reading the whole battlefield, not just the doorway in front of you.
Weapons that make you think first
There are more than 50 authentically modelled weapons, from hard-hitting rifles to heavy machine guns, artillery barrages and poison gas. None of it is fast. Reloading takes long enough that you learn to count your shots before you fire, and a revolver can leave you fumbling at the worst moment. When gas drifts in, you pull on your mask and your view narrows to a fogged porthole, feeling your way forward and hoping you do not walk into a bayonet. Close combat is ferocious and final: rifle butts, sabres, entrenching tools. Every kill feels earned because every mistake is expensive.
The Eastern Front, recreated
This is the war the Western Front shooters skip. You fight across lakes, forests, mountains and snowy plains, from the hilly woods of Galicia to scorched Polish villages, on eight large maps with weather variants that range from summer sun to snowfall. The research shows: uniforms are recreated in fine detail, weapons are modelled to exact references, and the squads are ones you rarely see in games, including Cossacks, Latvian Riflemen and Bulgarian rifle sections. The tone is grim and atmospheric, all mud, grey skies and long sightlines. It is a wargame first, and proud of it.

















