Feign artwork$2.74 (−45%)91%Very Positive

Feign Everyone in town is lying

A social deduction game in a cute little town where everyone is lying. Play Innocent, Impostor or Neutral across up to 12 players: use your role at night, argue and vote by day. There is even a drawing mode where one artist has no idea what they are sketching. Easy to learn, hard to stop playing.

Is Feign worth it?

Feign is worth it if…

  • you like lying to your friends and getting away with it
  • you want short rounds that turn into loud arguments
  • you enjoy figuring out who is bluffing before the vote
  • you have a group of 8 or more ready for game night
  • you like games such as Among Us or Town of Salem but want more roles

Screenshots

Nights of secrets, mornings of blame

Each round splits in two. At night, everyone uses their role quietly: investigate a house, block a door, eliminate someone, whatever your role allows. When morning comes, the village gathers to compare notes, point fingers and vote one person out. The loop is simple enough to explain in a minute, but the arguments it starts are not. One wrong sentence in chat and the vote swings. The fun is in the talking as much as the deduction: who sounds honest, who sounds rehearsed, and who stayed suspiciously quiet.

Roles that lie to you

You might be an Innocent with a real ability, an Impostor with a kill, or a Neutral with an agenda all your own. Neutrals can win by helping either side, which makes them wonderfully hard to read. Then there is the Insane role: you believe you are an Innocent, your actions do nothing, and you only find out at the very end that you were the reason your team fell. You can spend a whole match confidently defending yourself with no idea you are the problem. That is the joke, and it lands.

A drawing mode for terrible artists

Four to eight players, one secret word, and everyone sketches it, except one player who never saw the word. Your job is to draw your clue without giving the whole thing away, spot the faker among the doodles, then debate and vote. Catch the impostor and the honest artists score; if the impostor bluffs their way through with a convincing scribble, they take the win. With thousands of words in the pool, every round is a new argument about whether that blob is a duck.

Made for game night

Short rounds, simple rules, and laughter that comes from the players rather than the script: this is built for a group. Someone gets caught in a lie mid-sentence, someone defends a friend who immediately betrays them, and the vote turns into a small courtroom drama. The look helps too, with a colorful cartoon town and characters you can dress up using Feign Cookies, so the accused can at least be stylish about it. It suits a party of up to 12, in one room or scattered across voice chat.

Better with your own crowd

You can queue up with strangers, but the game is at its best with a regular group: the suspicion, the sudden betrayals, the "I totally trust you" followed by a knife. Matches play out differently every time, so a session rarely wears out. One thing to know before you gather the group: there is no built-in voice chat, so you will want Discord or another call running alongside, and the game works best with a full lobby of friends rather than random matchmaking.

Questions before you join the village?

Can you play Feign solo?

Not really. It is an online multiplayer game for up to 12 players, and the deduction only works when there are people to deceive. You can join public lobbies, but a group of friends in a private lobby is where the game shines, and several roles are far more fun when you know who you are betraying.

How do you talk to other players?

Through text chat during the day phase, and through your own voice call if you want one. That is worth setting up before the match: half the fun is hearing the panic in someone's voice when the vote gets close.

Is it hard to learn?

No. The rules fit in a minute: use your role at night, discuss and vote by day. The depth comes from the roles themselves, since each side has different abilities and the Neutrals have their own win conditions. Expect a few rounds of figuring out what everyone can do, then the mind games start.

What can you customize?

Your character. You earn Feign Cookies, the in-game currency, and spend them on costumes and accessories for your avatar. It does not change how you play, but standing out in the village square while denying everything has its own charm.

How long is a match?

Short. Rounds move through night and day phases quickly, so a full game takes minutes rather than an evening, which makes it easy to fit in one more. That quick pace is also why sessions stretch: every ending reveals who was lying, and someone always demands a rematch.

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