First Class Trouble artwork$14.9979%
Party pick

First Class Trouble Trust No One On Board

First Class Trouble is a social deduction party game on a luxury spaceship where some of you are secret killer robots. Work together to shut down the rogue AI CAIN, or lie and shove your way to taking the ship. Best with a full group of friends and proximity chat on.

Is First Class Trouble worth it?

First Class Trouble is worth it if…

  • you like social deduction where talking and bluffing matter more than aim
  • you have a group of 4 to 12 friends for online party crowds
  • you like slapstick sabotage with fires, traps, and champagne bottles

Screenshots

Polite teamwork, impolite robots

You are a Resident of the ISS Alithea, a very fancy intergalactic cruise ship with a very unfancy problem: its central AI, CAIN, wants to take over, helped by Personoids who look human but are not.

Each round you collect information, compare notes, and decide who to trust before voting suspected Personoids off the ship. Then the survivors push on to shut CAIN down. Personoids do the opposite, lying, disrupting, and quietly killing in the shadows to reach CAIN first or finish the Residents. You talk it out over proximity voice, text chat, and emotes, which means whispered alliances in one corridor and loud accusations in the next.

Death by chandelier

The ship itself is a weapon. Fires, bad wiring, and poorly hanging chandeliers can all remove a friend or a foe when you find it convenient, and every level has its own themes and items to learn.

Killing here is physical and silly. You can whack someone across the pool deck with a racket, nudge a rival into the fire and look away, or settle things with a flying champagne bottle. Between murders you can shop in the onboard mall for clothes and accessories with Infinity Coins, or spend spare cash on your Vruumba. It plays 4 to 12 in custom games, with standard games at 6.

Good to know?

What do Residents actually do?

Gather information about passengers, work out who seems trustworthy, team up to eliminate suspected Personoids, then shut down CAIN. The catch is that the game does not always hand you a clean answer, so you can finish still unsure who was innocent.

What do Personoids actually do?

Blend in with the Residents, lie and disrupt, use the ship in the shadows, and kill when exposure threatens. You can win by reaching CAIN and unleashing it, or by killing off the remaining Residents and taking the vessel.

Is it just talking and voting?

No. Deduction runs alongside physical comedy and hazards. You move through several themed levels, grab level-specific items, dodge or arrange fires, bad wiring, and falling chandeliers, and shove, whack, and throw things at each other up close.

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