$5.99 (−80%)Far Cry® 4 A civil war in the Himalayas
You return to the Himalayan country of Kyrat to lay your mother's ashes to rest and get pulled into a civil war against dictator Pagan Min. Take outposts with stealth or rockets, scout peaks by gyrocopter, drop back down in a wingsuit, and ride a war elephant straight through enemy lines.
Is Far Cry® 4 worth it?
Far Cry® 4 is worth it if…
- you like open-world shooters where stealth and loud assaults both work
- you want a mountain setting with flying, climbing, and outpost takeovers
- you enjoy hunting, crafting, and clearing a big map at your own pace
- you want drop-in co-op for exploring and fighting side by side
Screenshots
Silent arrows or rocket launchers
You pick the tool for the job. A silent crossbow lets you clear an outpost without raising an alarm, a heavy rocket launcher ends the argument fast, and machine guns, pistols, shotguns, knives, and explosives fill everything in between. Stealth and brute force both work, so you decide whether to slip through tall grass and cut patrols apart quietly or start loud and deal with the response. Hunting and crafting feed back into that choice, letting you build out your kit for the approach you like.
A vertical Himalayan playground
Kyrat runs from lush forests and villages to snow-capped peaks, built for climbing, flying, and falling. You scout enemy ground from a gyrocopter, then drop through a valley in your wingsuit to land above an outpost. Mountains, temples, and radio towers give you high ground worth taking, and roads below suit trucks and armed jeeps. Clearing towers and outposts opens more of the map, with side jobs, caches, letters, and relics scattered for when you want to wander.
Wildlife that fights back
Leopards, rhinos, and vicious honey badgers roam Kyrat, and they are as dangerous as the soldiers. You hunt animals for crafting and survival, watch patrols get interrupted by something with teeth, and turn a fight by bringing the wild in on your side. The bluntest option is a six-ton war elephant. Climb aboard and you smash through outpost walls and scatter Pagan Min's forces with raw weight, which never gets old when a careful plan falls apart.
Civil war and open-world co-op
Ajay Ghale came home for his mother's last wish and stays because Kyrat is tearing itself apart between Pagan Min and the Golden Path rebels, with leaders Sabal and Amita pulling in different directions. Missions follow that fight, but the structure stays open: take territory, pick missions, and shape your version of the rebellion through who you back. A friend can drop in and out of your game to explore together, hit fortified outposts as a pair, and hunt legendary beasts side by side.
What else should you know?
Who are you fighting for in Kyrat?
You play Ajay Ghale, back in his ancestral home to spread his mother's ashes. He is caught between Pagan Min's rule and the Golden Path rebellion, and later between rebel leaders Sabal and Amita, who disagree about Kyrat's future. You choose who to support, and those choices shape how the civil war plays out around you.
How do stealth and action actually play?
Both are supported by the arsenal. You can work quietly with a crossbow and knife, stalk patrols, and take an outpost without alerts, or go in with machine guns and rocket launchers and explosives.
What is the best way to get around?
Walk, drive, or fly depending on the terrain. Trucks and gun jeeps cover valley roads, the small Buzzer gyrocopter is built for scouting peaks and crossing gaps, and the wingsuit turns height into speed for fast descents. Elephants are the short-range answer when you want to go through a wall instead of around it.
How does co-op work?
A friend can drop in and out of your open world to explore Kyrat with you. You can coordinate attacks on outposts, roam, and hunt legendary beasts together, then keep going solo whenever you like.






















