$5.99 (−90%)Sniper Elite 4 Long shots across wartime Italy
Sniper Elite 4 sends elite marksman Karl Fairburne to wartime Italy to help the Resistance stop a new guided-missile threat. You work through huge open levels with rifle, pistol, traps and explosives, lining up long shots that account for wind, gravity and heart rate.
Is Sniper Elite 4 worth it?
Sniper Elite 4 is worth it if…
- you like slow, careful sniping with wind and bullet drop to judge
- you like large open levels with side objectives to find on your own
- you want a full campaign you can play in co-op with a friend
- you enjoy gory X-ray kill cams and tactical stealth
Screenshots
Long shots across wartime Italy
You move through coastal towns, forests, mountain valleys and huge enemy structures, hunting officers, vehicles and documents. The campaign levels are large, with sniper nests to find, side missions and collectibles tucked off the main route. You pick the order and the approach, whether that means a patient shot from hundreds of meters or slipping in close. Wind, drop and heart rate all shape where the bullet lands.
Plan it loud or quiet
You carry rifles, pistols, submachine guns, heavy weapons, grenades, mines and traps, and you can tune rifles and skills to fit how you shoot. Sound masking, decoys and distractions let you pull patrols out of position, while climbing, shimmying and hanging give you odd angles for a close takedown. Tanks and armored vehicles can be crippled piece by piece, so a broken track still leaves an angry gunner to deal with.
Gory X-ray kills
The X-ray kill camera follows the bullet into the body in bone-cracking detail, and now frames melee kills and explosive trap kills too. You empty your lungs to steady the scope, watch the round cross a valley, then get that slow anatomical payoff. It makes even a routine shot feel deliberate, and a well-placed trap feel like a small piece of engineering.
Co-op and competitive shooting
You can play the whole campaign online with one other player, or join co-op modes for up to 4. Competitive multiplayer supports up to 12 players across 6 modes and 6 maps built for sharpshooting. Co-op suits two styles at once, with one player spotting and covering while the other moves, and it also tolerates the opposite: sprinting in together and sorting out the mess as you go.
Good to know?
Who do you play as?
You play Karl Fairburne, a covert marksman sent to Italy after the North Africa campaign. He works alongside the Italian Resistance to stop a scientist's guided missile, fired and steered from an aircraft, from disrupting the Allied landing.
How do the rifles work?
Rifles use detailed ballistics. You account for distance, wind, gravity and heart rate, choose scope magnification and muzzle velocity, and build custom loadouts. Higher difficulties remove assists, so judging drop and drift becomes the whole shot.
What can you do besides sniping?
You climb, hang, shimmy and leap across the maps, take enemies down from behind or over ledges, plant mines and traps, throw grenades and use pistols and heavy weapons up close. Vehicles can be disabled in parts, and side missions reward exploring away from the objective.
What multiplayer is included?
The campaign supports two-player online co-op, with separate co-op modes for up to 4 players. Competitive play supports up to 12 players in 6 modes on 6 maps, focused on the same long-range sharpshooting as the campaign.

























