$19.99Is Just Cause™ 3 worth it?
Just Cause™ 3 is worth it if…
- you like open-world sandboxes where you invent your own chaos
- you want fast traversal with grapples, parachutes, and wingsuits
- you enjoy blowing up bases, towers, and convoys in creative chains
- you like sunny island maps full of vehicles to steal
Screenshots
Grapple, parachute, wingsuit
Traversal is the toy here. You fire the grapple at a cliff, reel in, pop the parachute, then drop into the wingsuit and skim across a mountain ridge. The same tools let you scale a building, hijack a passing jet, or yank yourself out of trouble. Chaining them together feels fast and loose, and just getting from one base to the next is half the point.
Tether it together and let go
The grapple does more than move you. You can tether two objects together and tighten the line, so a fuel tank meets a guard tower and the whole base goes up in a chain. Add shotguns, missile launchers, tank-busters, and air-strikes, and every military base, prison, police station, and communications facility becomes a puzzle about what explodes first. It is silly, loud, and deliberately over the top.
Liberating the island of Medici
Medici is a Mediterranean island under General Di Ravello, and Rico is here to break that hold base by base. You work through provinces, wrecking the regime's hardware until its control collapses. Missions, challenge runs, and collectibles fill out the map, with gear drops and fast travel opening up as the rebellion grows. The story is simple: a homecoming turned into one long demolition job.
Sky to seabed with everything drivable
The map runs from sky to sea, and you can cross it by falling as much as driving. Take a speedboat between harbours, steal a helicopter after a base raid, or switch to a jet, a sports car, or a motorbike when the road looks fun. You can also skydive, BASE jump, and free dive around the coastline. Online community features sit alongside the solo campaign for comparing challenges and finds.
What else should you know?
What do you actually do moment to moment?
Pick a target on Medici, get there by wingsuit or stolen helicopter, then break it. You grapple between rooftops, tether fuel and guns together, hijack vehicles mid-chase, and call in heavier weapons when the base fights back. Between attacks, there are challenge missions and collectibles scattered across the island.
How does the wingsuit change things?
It turns falling into travel. Jump off anything high, glide across valleys and water, then grapple back upward to keep going. Paired with the parachute, it lets you rain attacks from above instead of driving through the front gate.
How big is the world?
Over 400 square miles of Mediterranean island, from mountain peaks to seabed. Bases, harbours, prisons, and small towns are spread across it, with plenty of empty sky and sea in between for long flights and dives.
Does it stay funny?
Yes, in a physical-comedy way. Rico surfing on top of a speeding jet he just hijacked, or dragging two objects together until physics gives up, keeps the tone light even while you are dismantling a dictatorship.





















