$9.99Far Cry® 2 Amercenary's war without mercy
Track an arms dealer across a broken country where every gun jams, every road is a gamble and malaria never lets go.
Is Far Cry® 2 worth it?
Far Cry® 2 is worth it if…
- you want a shooter that makes you feel small instead of powerful
- you like planning around fire, wind, broken-down cars and unreliable guns
- you prefer a quiet map and your own reading of the terrain over a screen full of markers
- you can accept that cleared checkpoints fill up again, because the world never stays beaten
Screenshots
Fire that fights back
Fire here is not a particle effect, it is a system. Wind carries flames across dry grass, and a blaze you started as a distraction can cut off your own way out. You lob a Molotov at a patrol to pull them out of cover, and the savanna does the rest. Or you take the flamethrower and stop negotiating altogether. Almost everything around you burns, breaks or blows up: vehicles catch fire from a single round in the engine, buildings come apart, and the destruction works in multiplayer too. Plans fall apart, and the mess they leave behind is where the fun lives.
A world that never coddles you
More than 50 square kilometres of African country with no loading screens, and the game expects you to survive it. Your rifle rusts and jams mid-fight. Your jeep sheds parts on the road. Malaria strikes without warning, and medicine has to be found, not bought with points. The map is a thing you hold in your hands, the interface stays out of the way, and healing means pulling a bullet out of yourself with your fingers. Enemies remember what you have done: medics drag their wounded away, and grunts who have heard your name drop their guns and run. You are not a superhero here, just another mercenary in somebody else's war, and the game is honest about that.
Can you play it with friends?
Can you play it with friends?
Yes, there is multiplayer, and it uses the same systems as the single-player world: everything breaks, everything burns, and the fire does not care whose side you are on. The game itself warns you to watch your back, since you never know who among your friends might turn on you. If you would rather build your own battlegrounds, there is a level editor for making and sharing your own maps. The story campaign itself is a single-player affair, so the multiplayer is where the human chaos happens.
What do you actually do besides the main story?
You work for two rival factions fighting over the country, and you climb toward your real target by any means necessary, taking jobs from both corrupt sides along the way. There are more than 70 side missions that pay out in useful things: information, new weapons, vehicles. How you get through them is up to you, since the game gives you stealth, subversion, brute force and fire as equally valid answers, and the enemies' behaviour shifts based on the reputation you build for yourself.























