$24.99SWORN A fallen Camelot worth fighting for
Camelot has fallen, and Arthur sits corrupted on its throne. SWORN is a 1-4 player action roguelite where you carve through his Knights with fast, snappy combat, mix over 200 fae blessings into wild builds, and die just enough to come back stronger. Bring friends: the co-op is where it shines.
Is SWORN worth it?
SWORN is worth it if…
- you want a soulslike challenge with bosses that take real attempts to beat
- you like roguelites where every run mixes new blessings into a different build
- you enjoy fast, reflex-driven hack and slash combat from an isometric view
- you love Arthurian legend and a hand-drawn comic art style
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Reclaim a fallen Camelot
Arthur has turned, and his Knights of the Round Table now rule a realm gone dark. You play a Soulforged knight, sent to cut a path through his court and find the source of the darkness spreading over Avalon. Along the way you meet familiar faces from Arthurian legend, friends and foes alike, and learn from powerful figures like Merlin and Nimue. The world is rendered in a hand-drawn comic style inspired by Mike Mignola, all heavy shadows and bold shapes, with an original soundtrack underneath. It is a grim, atmospheric take on a legend you thought you knew.
Builds that change every run
Swear fealty to the Fae Lords and pick from over 200 unique blessings. Will you carry the cleansing fires of Titania, or strike with the fury of the wind under Oberon? That choice stacks on top of your character, weapon and ability selections, so every run is a fresh experiment: thousands of builds are possible, and the randomized battlegrounds of Camelot keep testing them. One run you might be a fire-slinging bruiser, the next a wind-fast duelist. When a run ends, the Beacon of Avalore turns your resources into permanent upgrades, forging your squire into a champion over time.
A fight that makes you earn it
This is deliberate, punishing combat in the soulslike tradition: fast, isometric hack and slash where you learn enemy attack patterns and boss movesets, then dodge and strike at the right moment. The bosses are a highlight, and the Knights of the Round Table will take many attempts before they fall. Higher difficulties wait beyond the first victory, each one a harder test of the skills you have built. Death is not the end of progress, only the start of the next attempt.
Four knights, one table
SWORN is built for playing together: up to four players can team up against Arthur's court, combining the strengths of their characters in surprising ways. Sessions are straightforward: join a lobby, coordinate your blessings, and jump into the rounds. Clearing a room of knights alongside three friends, each of you flinging different fae powers, is the kind of chaos that makes for good stories afterwards. One honest caveat: a dropped connection cannot rejoin an ongoing run.


























