$24.99Dice Gambit Roll Dice, Raise a Dynasty
Build a family of Inquisitors, fight chromatic monsters with dice, and climb from ruin to prominence in Neo-Talis.
Is Dice Gambit worth it?
Dice Gambit is worth it if…
- you like tactical RPGs where the resource you manage is luck itself
- you want a family tree, heirs and builds you design yourself
- you enjoy breaking a game's balance with over the top class synergies
- you have time for XCOM or Darkest Dungeon and want something with its own accent
- you like your fantasy colorful, funny and hand-drawn rather than grim
Screenshots
Dice decide, you decide harder
Combat runs on dice. Each turn you roll, and the faces become the resources your abilities cost: spend them to move, strike and trigger powers, or combine them for something bigger. Reroll the dice you dislike, adapt your plan to the ones you keep, and weigh every risk. The chroma face is a wildcard that stands in for any other, but leaning on it strengthens the enemy, so every use is a small wager. Your attacks land unless the enemy has a way to dodge them, so a bad roll bends your plan without wrecking it. When the right passives line up, one character can chain across the whole map in a single turn, and the game openly encourages building exactly that kind of absurdity.
A family you build from scratch
Your legacy starts with a Noble Family you design yourself, visual identity included. Marry partners for the right mix of skills, and their children inherit powers and looks from both parents, ready for the battlefield. Each heir attends the Academy and picks from a long list of classes with over 200 unique powers, then grows through their own personal journey of abilities, passives and stats. Mixing classes is the point: the best builds come from stacking synergies until they tip over into ridiculous. Permadeath keeps stakes real, and the family tree becomes the record of your whole run, from the first struggling Inquisitors to whatever prominence you claw your way to.
Can you shape each playthrough?
Can you play it solo?
Yes, it is a singleplayer campaign. You guide the whole family yourself: the marriages, the heirs, the battlefield decisions and the noble alliances all pass through your hands, and the story of your lineage is the story of your own choices.
How hard is it, and can you adjust it?
The campaign keeps a tight schedule: each act gives you a limited number of weeks and missions, so you plan your roster and your heirs around a deadline. That pace is the game's signature pressure, and it is not for everyone. If it bites too hard, you can customize your campaign by mixing game modifiers, softening the dice penalties or boosting your gains to make each run fit you.
Is there a story beyond the battles?
There is. Neo-Talis holds secrets, and the eccentric elite hold odd missions: earn their favour, unlock new facilities and powerful skills through their influence, and forge bonds that deepen into personal stories as your relations grow. The dialogue runs playful, with plenty of conversation choices, and the writing has a dry streak that matches the art.
What does the game look and sound like?
Bright and stylized: a neo-Renaissance city in saturated colors, hand-drawn characters with expressive portraits, and isometric battlefields that stay cheerful even mid-monster-hunt. The soundtrack carries the same personality, and it stands on its own well enough that it is released separately. The tone is funny throughout, monsters and nobility alike.

















