$14.99Dicefolk Dice, beasts and bright battles
As Alea, a young summoner fighting an evil sorcerer, you tune your dice and guide three Chimera. You shape dice faces, control the order of actions, and recruit from over 100 hand-drawn beasts to stop humanity's extinction in this tactical roguelite.
Is Dicefolk worth it?
Dicefolk is worth it if…
- you like tinkering with gear and changing dice faces to shape attacks
- you like planning turn order and combos in turn-based combat
- you like recruiting creatures and building a team of three around synergies
- you want a roguelite with deckbuilding that stays easy to pick up
Screenshots
Dice you shape and turns you order
Your dice shape how each Chimera attacks and what its abilities do, and you get to customize them. You swap faces, often by spending money in shops, and look for combinations between creatures, items, and faces that limit what enemies can do to you.
You roll for both sides and sequence everyone's moves, including the enemy's. You rotate your sturdier Chimera to the front to take the hit.
Players who stick with it describe combat as planning turn order and combos to limit enemy damage. It stays easy to pick up and forgiving for a roguelite, though later fights can swing to sudden defeat.
A team of three from over 100 Chimera
You play as Alea, recruiting Chimera to stop an evil threatening humanity. More than 100 unique hand-drawn beasts wait across runs, from sturdy defenders to quick damage-dealers, each with its own abilities. Talismans you unlock reveal more of the secrets behind them.
You settle on three partners to build and optimize, then rotate which one stands in front to tank, attack, or trigger abilities. One run you keep a sturdy defender in front while attackers wait behind; the next you cycle fast hitters to keep pressure on.
Since each run can offer different Chimera, team strategy shifts each time. Some players find runs start to feel similar to each other.

























