$14.99Dicey Dungeons Roll the dice, fight your luck
Turn every dice throw into sword swings and spells as six heroes push through a dungeon that never plays the same run twice.
Is Dicey Dungeons worth it?
Dicey Dungeons is worth it if…
- you like roguelike deckbuilders but want dice, not cards, at the center
- you enjoy turn-based fights where every roll forces a new plan
- you want short runs that make you say "one more go"
- you have a soft spot for games that are cute on the surface and mean underneath
Screenshots
Roll dice, break faces
Every fight is a small puzzle of chance. Your equipment needs specific dice: one card wants an even number, another only takes a 6, a third eats anything under 3. You roll, look at what Lady Luck handed you, and decide which weapon gets which die. Do you spend that 5 on a big attack now, or save it for the gadget that pays off next turn? Monsters range from bloodthirsty vacuum cleaners to suave malevolent snowmen, and each one has its own tricks to work around. Wins come from planning well and improvising better.
Six heroes, six ways to gamble
The classes play nothing alike. The Thief steals a random piece of enemy equipment every turn. The Robot gambles at blackjack for extra dice, pushing his luck with each hit. The Inventor is so full of ideas that she must destroy her own equipment after every fight to build new gadgets from the parts. The Warrior, Jester and Witch each bring their own rules too. Learning what each one can and cannot do, and which fits your style, is half the game.
A deckbuilder where the deck is dice
If you like roguelike deckbuilders, this one swaps cards for dice without losing the loop. You start each run small, fight turn-based battles, and grow your loadout with better loot, level-up choices and upgrades along a procedurally generated dungeon. Synergies decide whether the next fight is a stroll or a scramble, and every run ends when you die or beat the final boss. Because the dungeon is generated fresh each time, no two playthroughs play out the same.
What should you know before playing?
Can you play it solo?
Yes, it is a singleplayer game through and through. You pick a hero, take on an episode of the dungeon, and fight your way to its boss on your own. There is also a relaxed difficulty setting if you would rather enjoy the ride than sweat every roll.
How hard is it, really?
The early episodes are friendly while you learn each class, and there is a relaxed mode to keep things gentle. Higher difficulties are another story: luck weighs heavier there, and a bad stretch of rolls can sink a run no matter how well you planned. If a fight keeps beating you, switching characters or dropping the difficulty is a fair move, not a defeat.
How does it look and sound?
The art by Marlowe Dobbe is adorable: soft, hand-drawn characters with bright colors and cheerful expressions, even mid-battle. Chipzel's soundtrack is catchy, upbeat and energetic, the same musician behind the Super Hexagon music. The whole package looks and sounds like a Saturday morning cartoon that happens to be about gambling with your life.























