$8.99Slice & Dice Every roll is a decision
A tactical roguelike where your skills live on dice. Lead five heroes through 20 levels of monsters, rerolling, combining and undoing your way through fights where every turn is a small puzzle. Lose once and the run is over, which makes each roll matter. With 128 hero classes and hundreds of items, no two runs play alike.
Is Slice & Dice worth it?
Slice & Dice is worth it if…
- you like turn-based tactics where every turn asks a real question
- you enjoy roguelike runs that shuffle heroes, items and enemies each time
- you want a game that respects your time: short runs, no filler, one more go
- you'd rather tilt the odds than roll them and hope
- you like pixel art that's colorful and a little moody at the same time
Screenshots
Dice that are your whole toolkit
Each of your five heroes carries a unique die, and every face of it is an ability: an attack, a shield, a heal, something stranger. Each turn you roll, then choose which dice to reroll and which to keep, hunting for the combination that gets your party through alive. You can undo actions as much as you like, so a turn becomes a quiet puzzle: send the same attacks in different orders until you find the sequence where everyone survives. After each fight you pick between levelling a hero or taking an item, and both reshape what your dice can do. Simple to learn, and it stays interesting.
Runs that never repeat
The numbers are almost silly: 128 hero classes, 73 monsters, 473 items, plus randomly generated encounters, spells and gear. Encounters, rewards and party builds shuffle every run, so one playthrough might be a tight combo around a single hero while the next spreads the work across seven units. On top of that sit extra modes with their own rules, an infinity of curses to stack on yourself if you enjoy suffering, and modding built right into the game as plain text you paste in. The pixel art is bright and cheerful, the dungeons moody, and a run is short enough that losing just means starting the next one.
What should you know before playing?
How hard is it, really?
The rules are simple and the thinking is not. The game is fair: with decent planning, rerolling and spell use, you can rescue most fights even when they look lost. But a run ends the moment you lose one battle, and luck can still sting. Many people find themselves genuinely thinking hard about turns even on normal difficulty, and higher difficulty settings expect a lot from you.
Can you play it solo?
Yes, it's built for one player from the ground up: a single-player dungeon crawl against monsters, with online leaderboards if you want to compare results with others. There's no story campaign to follow, just the climb through 20 levels toward the final boss, run after run.
Do you have to unlock everything slowly?
No. There's progression that eases new mechanics in so you're not buried at once, but if you'd rather skip it, one button in the settings opens all the hidden content, modes and options right away. Modding works the same friendly way: paste in text and the game fetches the mod for you, no file-diving required.

















