$29.99Desynced Automation without belts
Program drone fleets to mine, build and explore a strange planet, alone or with friends.
Is Desynced worth it?
Desynced is worth it if…
- you like automation games and want logistics without belt spaghetti
- you enjoy teaching machines their own logic, one script at a time
- you want a colony builder with a sci-fi mystery underneath it
- you would rather fix a buggy program of your own making than click the same order twice
- you liked the building side of Factorio or Satisfactory but crave more control
Screenshots
A factory that runs on drones, not belts
There are no conveyor lines to untangle here. Drones connected to your logistics network fill orders automatically: a miner pulls ore, a request goes out, a hauler delivers. When a source moves, the network adjusts, so you spend your time designing instead of rerouting plastic strips. You set up mining operations and factories, push the network outward to cover more ground, and keep power generation and storage balanced. Buildings are assembled from components too, so a furnace or an assembler slots into the frame you choose. The result feels less like laying track and more like running a living system that quietly does what you asked.
Teach your bots to think
The built-in behavior of your units only goes so far, and that is the point: past a certain stage, you are the AI. Facilities and drones take customizable parameters, and when you want real control there is a drag-and-drop scripting editor. A working automation that keeps failing until you find the bug in your own design is part of the loop, and fixing it is the good kind of frustration. Fair warning: the scripting tools are thinly documented, so expect some trial and error.
Found a colony on a hostile world
Your ship is damaged, and the only way home is down: send drones to the surface of an unknown planet and build the facilities needed for repairs. From that landing party grows a full base, with production chains, power, and expanding logistics to keep alive in a world that is not friendly. Guided by ELAIN, your onboard AI, you gather, build and research through a deep technology tree that unlocks new units and structures. There is a mystery to unravel along the way, an AI on the edge of self-awareness, and the planet does not simply hand over its secrets. Survival here means balance: every decision about what to produce and when counts.
Build the base together, or against each other
You can join forces with friends in online co-op and split the work the way a real crew would: one person on mining and logistics, another on research, another on defenses, all feeding the same network. Or you can challenge them in multiplayer instead. Because everything is drones and shared logistics, handing over part of the operation is natural: your friend's haulers already serve the same base you are expanding. And if your partner's setup annoys you, blueprints let you copy their buildings and improve on them. It is a game about systems, which turns out to be a good shape for playing with people who like arguing about systems.
What should you know before starting?
Can you play it solo?
Yes. The whole game works singleplayer: you repair your ship, build the base, research and explore on your own. Multiplayer, both co-op and versus, is there when you want it, but nothing requires it. If you prefer pure factory building without enemies, a passive mode lets you turn the RTS side off entirely.
How steep is the learning curve?
Steeper than most factory games, honestly. The behavior system in particular is under-documented, so plan on experimenting and restarting a run or two once things click. Players who push through that early haze tend to find the game far more enjoyable afterwards; if you want everything explained up front, this will test your patience.
Is every playthrough different?
Largely, yes. The planet, its resources and its dangers vary from run to run, and the deep research tree plus fully customizable units mean your solutions will not look like anyone else's. Two players automating the same goal often arrive at completely different machine designs.





























