$39.99Satisfactory Build factories across an alien world
Land on an alien planet for FICSIT, then build the factory of your dreams with co-op friends: stack multi-story halls, lace them with conveyor belts, send trucks and trains off to far outposts, and hop in a jetpack when something jams. Easy to share, hard to stop tweaking.
Is Satisfactory worth it?
Satisfactory is worth it if…
- you want co-op games to tinker in for hours with co-op friends
- you like slow building, fixing bottlenecks, and watching machines hum
- you enjoy exploring an alien world for resources and new spots to build
- you find peace in repetitive optimizing and small efficiency wins
Screenshots
Split the factory with co-op friends
This is made for building together. You land on the same alien planet, claim the same patch of resources, and decide who does what: one of you lays foundations, another runs belts, someone else drives out to find new materials.
There is no lobby shuffle or round timer. You just join the same world and keep the machines running.
Belts, pipes, trucks and trains
Your job is simple: turn raw resources into parts without doing the hauling yourself. You link miners to smelters to constructors with conveyor belts, then add splitters, storage, and sorting until the whole thing hums.
Later you hand long hauls to automated trucks and trains, and move liquids through pipes. Coal, oil, plastic, fuel and nuclear power all enter the mix. The fun is tracing a bottleneck back through your own spaghetti and fixing it with one cleaner line.
A big strange planet to explore
The factory sits on Massage-2(AB)b, a 30km2 open world with its own fauna and creatures. You venture out for new materials, harvest what nature offers, and put every find to work back home.
Getting around is half the pleasure: jump pads, factory carts, hypertubes, trucks, trains, and jetpacks. Bring safety gear, since the local wildlife objects to industrial progress. Then return with full pockets and expand wherever you want, high in the sky or wide across the plains.
Build it neat or build it chaotic
You can chase gracious perfection or embrace the spaghetti. Stack tall vertical halls with walls and clean floors, or spill machines across the ground and connect them with looping belts that somehow work and must never be touched.
Customization has almost no limits, so every factory looks like its builders. One concrete moment: you spend 45 minutes rebuilding power just to smooth production, step back, and stare at the belts whisking parts from earth to sky. That stare is the game.
Good to know before you land?
How does co-op actually work?
You build one shared factory on one planet. Friends join your world, gather resources, place machines, run belts and pipes, drive vehicles, and explore for new materials alongside you.
What do you do minute to minute?
You mine ore, hand-craft early parts, then automate each step so machines do the work. You place miners, connect belts, add power, store and sort output, and unlock higher tiers that demand whole new production lines. Expect lots of rebuilding when your fine factory turns out to be merely optimistic.
Is there fighting and danger?
Yes, but lightly. Exploration and combat season the factory building, and local wildlife can interrupt an expedition. Pack safety gear, deal with the creature, then get back to the real enemy: a jammed belt three floors down.
Can I play it calmly or does it get hectic?
Both. The pace is relaxed and hypnotic when belts flow, chaotic when power trips or oil and pipes misbehave. There is no round clock pushing you, so you set the goal: one tidy floor tonight, or a full train network by morning.





















