$14.99CHRONO TRIGGER® Time Travel, a Dozen Endings
Hop across prehistory, the middle ages and a ruined future in a classic turn-based RPG where every choice can change how the story ends.
Is CHRONO TRIGGER® worth it?
CHRONO TRIGGER® is worth it if…
- you want a story-rich RPG where the plot, not the grind, carries you forward
- you like turn-based combat with a twist, where timing and combo attacks matter
- you enjoy replaying a game to see how different choices change the ending
- you have a soft spot for pixel art and chiptune-era design that still plays smoothly
Screenshots
One mistake, seven eras
It starts small: Crono meets a girl named Marle at Guardia's Millennial Fair, they try Lucca's new Telepod invention, and a malfunction throws Marle through a rift in time. Crono grabs her pendant and follows. What he steps into is the world of four hundred years earlier, and that is only the beginning.
From there the story stretches across the present, the middle ages, prehistory, ancient times, a far future and the End of Time itself. Each era has its own look and its own problems, and events in one age ripple into the others. The mystery of what connects them all is what keeps you moving forward.
Battles where the clock keeps ticking
Combat uses the Active Time Battle system: time does not stop while you think. A character's gauge fills, you enter commands when it's full, and enemies shift position as the seconds pass, so a plan made a moment ago may need to change.
The fun comes from Techs, special abilities and magic that characters can combine. Pair or trio up party members and you unlock combo attacks unique to that group, over fifty of them in total. Enemies are visible on the map rather than ambushing you out of nowhere, so you choose which fights to walk into.
A party worth the journey
Crono rarely says a word, but the people around him carry the story: Marle, fearless and curious; Lucca, the inventor whose gadget started all this; and others you meet along the way, each tied to a different era. Side quests dig deeper into their stories, and some of those moments hit harder than the main plot does.
The writing stays lean. There is very little filler: nearly every place you visit matters to the story, and the pacing rarely lets up once the adventure finds its stride. It is a game people finish and immediately think about replaying.
How many endings are there?
How many endings does the game have?
Around a dozen, unlocked through New Game+. Choices you make late in the story, and how quickly you push toward the finale, change which ending you get. That replay value is a big part of why this game has lasted: a second run can play out very differently from the first.
What is new in this version?
This release adds the Dimensional Vortex, a mysterious dungeon existing outside of space and time, and the Lost Sanctum, forgotten chambers reached through gates in prehistoric and medieval eras. The graphics have been updated in higher resolution, the soundtrack was revised under composer Yasunori Mitsuda, controls work with gamepad or keyboard, and your progress autosaves as you traverse the map.
Do you need to know the older games first?
No. The story stands on its own from the very first scene at the Millennial Fair, and it works just as well for a first-time player as for someone returning to it. Nothing outside the game itself is required to follow the plot or enjoy the quest.






















