$39.99I am Setsuna A sorrowful journey through snow
Guide a chosen sacrifice across a frozen land in a short, focused JRPG with turn-based battles and a solo piano soundtrack.
Is I am Setsuna worth it?
I am Setsuna is worth it if…
- you want a story-first JRPG you can finish in around 20 hours
- you miss the era of Chrono Trigger and the SNES classics
- you like turn-based combat with timing and combo decisions
- a melancholy piano score and one long winter sound appealing to you
Screenshots
A journey to a sacrifice
Setsuna is chosen for her powers of enchantment, and her task is grim: travel to the farthest land, where the ceremony of sacrifice will be held, and give her life to calm a violent fiend. Her safeguards travel with her, and the whole game is that pilgrimage through the snow.
The tone is heavy and sincere. This is a story about duty, loss and what it costs to save people, and it does not soften it. Dialogue choices appear often, though they rarely change where the road goes: the journey is linear, and the game tells its story at its own pace. What carries it is Setsuna herself, whose calm acceptance of her fate is the emotional center of everything.
Battles in the old style
The combat borrows its bones from Chrono Trigger and adds its own ideas. Battles are turn-based with a timing element: charge a technique past its gauge and it gains a bonus effect, a mechanic called Momentum that turns every attack into a small decision. Characters can also combine their techniques into combo attacks, so who you bring and what you equip them with matters.
Skills come from loot: sell the materials enemies drop, and those materials become techniques you can assign to your characters. Every character fights differently, and you can rename them too. Bosses occasionally demand real thought about your party composition, and a few of them are genuinely tough.



















