$17.49 (−30%)ASTLIBRA Revision Fourteen Years in the Making
A 2D action RPG fourteen years in the making. Slash through monsters, melt screen-filling bosses with Possession Skills, and follow a story that keeps twisting long after you think it's over. A talking bird, a time-bending plot and a lot of grinding, in the best sense.
Is ASTLIBRA Revision worth it?
ASTLIBRA Revision is worth it if…
- you want an action RPG where the plot keeps twisting from the first chapters to the post-game
- you enjoy grinding for gear, levels and skill points, and feeling yourself get measurably stronger
- you like classic JRPG stories with heartfelt characters and a soundtrack that hits when it counts
- you don't mind a slow first hour before the combat opens up
Screenshots
Combat that starts small and grows teeth
The first hour hands you a stick and a stiff swing. Give it a chapter. As you level up, forge equipment and unlock skills, combat turns fast and aggressive: you slash and smash through crowds, then spend built-up stamina on Possession Skills that hit hard enough to matter. Bosses fill half the screen or more, each with its own attack patterns, and dying to one sends you straight back into the fight to try again. You pick weapons that change how you play, from bows and throwing knives to staffs paired with magic, and the game keeps introducing new mechanics chapter after chapter, so no two stretches of it play quite the same.
A story that keeps rewriting itself
It starts like a classic JRPG: a protagonist and Karon, his talking bird companion, searching for a lost childhood friend across a beautiful, dangerous world. Then the twists start. The plot runs from ancient magic to futuristic cities, plants foreshadowing that actually pays off, and keeps surprising you well past the credits, because the Postscript after the final chapter adds more story, a new adventure and fresh systems. Story and mechanics bleed into each other too: Karon is not just a sidekick to talk to, he is built into how the game works. The emotional beats land hard, and the music knows exactly when to swell.
What should you know before playing?
How long is the game?
Long, and longer than it looks. The main story runs for many chapters, and after the final one a Postscript adds extra story, a new adventure and new systems that push your skills and equipment further. Players commonly spend well over 50 hours, and completionists go far past 100. Six difficulty options let you set the pace, though nobody finishes everything casually.
Is the combat hard?
The bosses are brutal on a first meeting, but retries start immediately, so you learn their patterns without penalty. The real difficulty is the growth loop: each chapter raises enemy numbers, so you grind levels, equipment and skill points until you're strong enough. If you enjoy that loop, it's addictive. If you hate repeating fights for gear, it will wear on you.
Is the story any good?
It's the part people remember most. The plot twists early and often, the worldbuilding spans ancient magic to far-future cities, and the foreshadowing pays off. The tone is earnest and emotional, closer to a classic anime than a grim modern epic. Fair warning: a few chapters lean on crude Japanese humor that some players find jarring, while others find it part of the charm.
Who is Karon?
A talking bird and the protagonist's constant companion through the whole journey. He comments on everything, and the story treats him as far more than a sidekick: the game folds him into its mechanics, not just its dialogue. He tends to be the character people miss most after the credits.

















