$9.99Beyond The Wire Trench Warfare at 100 Players
Fight in 100-player battles on the Western Front with rifles, bayonets and era tanks.
Is Beyond The Wire worth it?
Beyond The Wire is worth it if…
- you love the First World War and want a shooter that takes its setting seriously
- you enjoy team games where talking to your squad matters more than raw aim
- you are happy joining community sessions on weekends rather than queuing solo any hour
- you want bayonet duels and trench assaults instead of another modern military shooter
Screenshots
Hundred-player battles, nine-person squads
Every match splits up to 100 players into two teams of fifty, and each team is broken into nine-person squads under a commander. That structure shapes everything: lone wandering gets you killed, so you move with your squad, call out enemy positions and work the trenches together. The maps swing between wide open ground and claustrophobic dugouts, with enemy emplacements covering the space in between. When an assault finally reaches the enemy trench, it turns into a chaotic, brutal scramble that is unlike anything else in the genre.
Bayonets, clubs and the parry
Guns are only half the arsenal. Beyond The Wire has a full melee system with cudgels, bayonets and more, built for the close-quarters reality of trench fighting. The parry system is the heart of it: an incoming attack opens a split second to counter-strike, so every melee exchange becomes a tense little duel. When a wave of enemies comes over the top into your trench, you are choosing between a shot, a bayonet thrust or a swing of the club, and the game is not squeamish about the results. It is violent, graphic and deliberately so.
Ten factions, real tanks, period weapons
You can fight as soldiers from ten factions across the Central Powers and the Entente, each with its own equipment, vehicles and maps. Pick a role that fits how you want to play: lead as an Infantry Officer, or take a place in the unit as Rifleman, Medic, Grenadier, Sniper or Artillery Gunner, each with its own loadout. Heavy metal shows up too, with era-specific tanks like the British MK. IV, the Canadian Armoured Autocar and the German A7V for select factions. The weapons lean historical, with small changes only where it makes the game more fun.

















