Squad artwork$39.9982%Very Positive

Squad War at walking pace

Nine players, one radio, and long stretches of quiet before everything happens at once.

Is Squad worth it?

Squad is worth it if…

  • you like slow, methodical shooters where talking and planning win fights
  • you want huge combined-arms battles with infantry, vehicles, and base building
  • you enjoy support roles like driving supply trucks or building defenses
  • you want a shorter co-op option in the 5-player Fireteam missions

Screenshots

Fifty against fifty, nine at a time

You join a 50-person team, then narrow it down to a nine-person squad with a leader drawing marks on the map. Across 24 large maps, conventional and unconventional forces fight over objectives with infantry, armor, and air support in play.

Your job is small and specific: hold a lane, watch a road, carry ammo, revive the medic who revives everyone else. When the squad talks and moves together, a bad position somehow holds.

Guns that need teamwork

Squad sits between arcade shooters and full military sims. You pick faction-specific weapons and loadouts from 13 factions, including the U.S. Marine Corps, Australian Defence Force, and Canadian Army, then aim through picture-in-picture scopes that behave like the real thing.

Firefights punish lone runs. Suppression shakes your aim, cover matters, and flanking with two teammates beats sprinting at a machine gun alone. Patience is a weapon here.

Shovels, trucks, and sandbags

Someone has to feed the front line. You drive supplies, place heavy machine guns and anti-tank guns, and fortify a position with sandbags, razor wire, and crates of ammo.

It is unglamorous work until mortars start falling and your little compound is the only reason the point holds.

Talk or lose

Squad gives you local voice, squad voice, leader-to-leader channels, and a commander net, plus map tools and markers for calls. You call a contact north, mark armor, ask for mortars, and hope your driver heard the same plan.

The 5-player co-op Fireteam mode packs that into shorter missions against AI, with four missions included for everyone. Fewer people to coordinate, same need to actually say words out loud.

What should you know before enlisting?

How big are matches in Squad?

Huge. Matches pit 50 players against 50 across large environments, and you fight as part of a nine-person squad. With 13 factions, 24 maps, and lots of vehicles, battles feel wide and crowded at once: armor pushes a road while your squad walks the long way around it.

What do you actually do besides shooting?

Plenty. You build fortifications and emplacements, haul ammunition and materials, place guns, lay sandbags and wire, and talk constantly over layered voice channels. Leaders mark targets and plans on the map, and a team commander ties the squads together.

Is there a way to play without 99 strangers?

Partly. It keeps the weapons, communication, and coordination, just with a smaller team and no enemy players yelling back.

How realistic is the combat?

Realistic enough to slow you down. Faction-specific weapons, picture-in-picture scopes, a suppression system, and an emphasis on tactics mean target recognition, positioning, and teamwork matter more than reflexes. Think careful infantry work supported by vehicles, not run-and-gun.

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