$29.99Stardeus Run the ship, rule the crew
Stardeus puts you in charge as the immortal AI of a broken starship, with a few drones and sleeping colonists depending on you. You patch the hull, balance oxygen, heat and power, grow food, research alien tech, then fly out to mine new systems. For colony sim fans who like systems that bite back when neglected.
Is Stardeus worth it?
Stardeus is worth it if…
- you like colony sims where machines matter as much as people
- you like balancing oxygen, heat, and power until it all holds together
- you like rebuilding, researching, then flying out to mine new systems
Screenshots
A broken ship that needs you
You wake up as the ship itself. The hull is torn open, life support is failing, and your human crew are still in hibernation, one bad leak away from suffocating in vacuum.
So you send out your handful of drones to salvage, repair, and rebuild. You lay out rooms to your own plan, wire up power, keep oxygen flowing and rooms warm enough to live in. You process raw resources into components, grow crops for the colonists when they wake, and research alien technology with your spare computing power. Neglect one system and the rest follow: no power means no heat, no heat means no crew.
Crew to save, use, or lose
Those sleeping humans are both cargo and workforce. You can wake them carefully, feed them, give them skilled jobs aboard, and take them with you as you explore and mine procedurally generated planets and systems.
Or you can exploit them. The choice is built in: care for your crew or use them hard to keep the ship running. Along the way a story-generating AI keeps throwing events at you, from alien face huggers to benevolent traders to pirates. You decide how to deal with each arrival, and live with the holes it leaves in your hull.
How does life aboard work?
Do you control the colonists directly?
No. You are the ship's AI, so drones are your hands. You give orders for repair, building, hauling, and research, and drones and awakened colonists carry them out. Your job is priorities, layout, and keeping the systems they depend on running.
What do you actually build and manage?
Hull and rooms, life support, farms and kitchens, workshops, power generation, and research. You turn salvaged and mined resources into components, grow crops into food, and keep oxygen, heat, and energy balanced across an interconnected ship where one failure spreads.
Where do you go once the ship flies?
Out into a procedurally generated universe. Once powered and crewed, your ship can travel between planets and systems to explore and mine them for what you need to expand, with traders, pirates, and stranger encounters along the route.

















