$29.99ASTRONEER Colorful planets, calm survival crafting
Explore strange worlds at your own pace, digging up resources and growing a base that keeps working while you roam further out.
Is ASTRONEER worth it?
ASTRONEER is worth it if…
- you like slow, creative survival with no enemies chasing you
- you like reshaping terrain, digging tunnels, and building bases
- you like automation, logistics, and tidy production lines
- you want relaxed exploration to share in co-op
Screenshots
A terrain gun that treats planets like clay
You point the Terrain Tool at a hillside and it melts away, hoovering up resources as you carve a tunnel straight toward the planet's core. Dig, collect, flatten, build up, and color terrain however you like — every one of the seven worlds can be explored from surface to core.
It stays satisfying because the ground is both obstacle and material. You need compound, you need a ramp, you need a hole exactly where your base should not be. The tool does all of it, with a calm pastel world and soothing ambient sound keeping long digging sessions almost meditative.
Bases that snap together and run themselves
You drop a landing pad, snap on crafting stations, power plants, resource harvesters, and storage, then wire it into something that actually hums along without you.
There is a quiet pleasure in rearranging it all until the layout clicks. Start with a couple of platforms and tethers near your habitat, end with custom outposts scattered across the solar system, each one tuned to its planet's geography and awkward biomes.
Seven strange planets with secrets buried deep
This is no galaxy-saving epic. It is a relaxed, creative loop: explore caves and craters, research odd objects, unlock blueprints with bytes, and follow mysterious structures, artifacts, and confusing comms from unknown sources.
Nothing here rushes you and nothing hunts you. The real threats are forgetting your oxygen or tumbling into your own over-enthusiastic mine shaft. Take it slow, poke at the unknown, and the solar system's backstory unfolds at whatever pace suits you.
Built for solo tinkering and shared messing about
Astroneers train hard, apparently, but the job mostly involves cheerful problem-solving with friends. Play alone, or group up in 2-4 player online co-op where others can drop in and out of your world.
One of you flattens the building site, one chases power, one launches off to another planet and comes back with exactly the resource you needed. Or everyone digs in different directions and meets back up underground, lost and delighted. It is that kind of sandbox.
Good to know?
How does survival work if there are no enemies?
Through oxygen, power, and geography. You run tethers from your base to stay breathing while you explore, manage resources and power for printers and harvesters, and deal with steep craters, caves, and long drops. It is low-pressure rather than punishing, more about planning your next tunnel than fighting for your life.
What do you actually do with the Terrain Tool?
Practically everything. You dig for resources, collect soil, flatten ground for bases, build ramps and tunnels, and even add color to your creations. Paired with modular base parts that snap into place, it turns each planet into building material.
Is there anything to discover beyond building?
Yes, though it stays light-touch. The seven planets hold strange structures, artifacts, and odd transmissions, plus research items that unlock new gear. Follow that thread if you are curious about what happened in this solar system, or ignore it and focus on bases and railways.
How does multiplayer work?
Up to four Astroneers can explore together in online co-op, building and traveling as a crew. Solo players can also leave their game open so friends drop in and out. It suits shared projects best: one sprawling base is much funnier with company.






















