$29.99SpaceCraft Build a business among the stars
Mine planets, assemble ships from parts and grow a trading empire with friends in an open galaxy.
Screenshots
Flying through a galaxy that is actually open
You pilot your ship in real time, from deep space down to a planet's surface without a loading screen in between. Systems hold planets, asteroid fields, abandoned stations and derelict ships to chart. When the distance gets silly, faster-than-light jumps carry you to far-off systems in an instant.
A typical stretch: you scan a new system, spot a planet worth a second look, drop through its atmosphere and sweep the terrain for ore. The pace is unhurried, and finding something rare in a rock you crack open is the small thrill the game trades in. If you want dogfights and adrenaline, this is not that kind of space game.
Building a ship that is yours
Ships are assembled from parts you craft, and every component changes how the thing performs. A small, nimble runabout and a heavy transport cruiser are both valid answers to the same question: what do you need this hull to do? The building is straightforward enough that you get to a working, personal design quickly, and fiddly enough that tweaking it stays interesting.
You do not have to design everything yourself. Other players sell blueprints you can build from directly, and once you have perfected a ship of your own, you can sell its blueprint and watch other people fly your creation. Getting your design into someone else's hangar is one of the quiet pleasures here.
Bases that run while you are elsewhere
Outposts start small: a landing pad, an extractor, a power source. The aim is to grow them into automated resource hubs that barely need you. You set up production and delivery lines with drones and cargo ships, and manage everything from housing to energy to logistics between planets.
The loop is a familiar one for factory fans, played out across an entire galaxy instead of one map. Scan a system, mine what it holds, craft the raw material into something more valuable, then automate the whole chain so it keeps producing. Fair warning: in the current state of the game, some steps stay stubbornly manual, and progression is gated behind limits that can feel tight.
What should you know before starting?
Can you play SpaceCraft solo?
Yes, and the early game works well alone: exploring, mining, crafting and building your first bases are all solo-friendly. But the game leans on its player economy for trading and progression, and some later content is much easier, or only practical, with a corporation behind you. It is playable alone, at its best together.
Is it a combat game?
No. Combat exists as a tag, but the heart of the game is mining, crafting, building, automating and trading. Players who want action in space tend to bounce off it; people who enjoy calm, systems-driven play tend to stay for hundreds of hours. Think factory and logistics game with spaceships, not a shooter.
How steep is the learning curve?
Gentler than it looks. The opening is well explained, tutorial quests introduce new systems step by step, and even players new to the genre generally find their footing early. The complexity comes later, when you juggle automation, logistics and trade across several planets at once.
Is it finished?
It is in Early Access, and it shows. Balance is still being tuned, some systems feel restrictive, and content is still arriving. If you like watching a game take shape and do not mind rough edges, there is a lot here already; if you want a polished, complete package, it may be worth waiting.




























