$35Factorio Build the machine that builds everything
Factorio is a co-op game about building automated factories on an alien planet, from chopping trees by hand to running solar fields, oil refineries and robot workforces. With co-op friends you split the work, argue about iron shortages, then defend the whole machine empire from the locals together.
Is Factorio worth it?
Factorio is worth it if…
- you like co-op games where everyone builds one shared project
- you enjoy planning production chains and fixing bottlenecks together
- you want a long, relaxed session that turns into one more hour
- you like reshaping maps, scenarios and mods to suit your group
Screenshots
Chop trees, then run an industrial empire
You land with almost nothing and start the honest way, mining coal and ore by hand and feeding a furnace. Soon that furnace becomes rows of smelters, belts carrying plates, and arms placing parts where they belong. Research opens oil refining, solar power, trains, construction robots and logistic robots, until your first shack is a sprawling factory. The planet notices, and the native biters do not like pollution, so walls and turrets join the production plan.
Split the jobs with co-op friends
Multiplayer is cooperative, with friends joining the same factory to build together. One of you lays belts, one sorts out power, one rides out to start a new mining outpost. Collaboration mostly means delegation, and delegation mostly means someone uses all the iron while you were making science packs. When everything runs, you can stand in the middle of it and watch plates, circuits and trains move without you touching a thing. That quiet hum is the whole reward.
Bugs that object to your pollution
Mining and smelting create pollution, and pollution brings biters and spitters to your walls. You decide how much defense is enough, from gun turrets to a full military outpost with supply trains. You can tune a calmer map close to forests and lakes, or a harsher one where every expansion needs an escort. Either way, the deal stays the same. The factory must eat the planet, and the planet bites back.
Tweak it, mod it, build your own map
Beyond the freeplay push to launch a rocket, there are scenarios with set challenges and an in-game Map Editor where you place terrain, enemies and structures and add custom script. Modding support is built from the ground up, with small helper tweaks up to total overhauls that change what and how you produce. It is a good fit for groups that want one long shared save, then a second one with the rules bent just enough to start arguing about belts again.
What do co-op friends actually do together?
How does co-op play work in a normal session?
You share one map and one factory. Friends join, claim tasks, and build at the same time, whether that means expanding smelting, routing belts, researching technologies, or running power to a new outpost. There is no fixed division of labor, which is why groups tend to develop one fast, usually after the iron disappears.
How long does a game take with friends?
Long. You go from hand tools to automated production, oil, trains and robots, and a full run to a rocket can stretch across many evenings. The infinite 2D world keeps giving room to expand, so groups often keep the same save and set small goals per night, like green science done or the new rail line finished.
Is it relaxing or stressful together?
Both, in rotation. Laying belts and watching a clean production line run is calm, almost tidy. Then pollution spreads, biters probe the wall, and someone has to drop the furnace plan and build turrets. If your group likes that swing between quiet building and shared repair duty, it fits well.
Can we make it easier or stranger?
Yes. Scenarios offer set challenges, the Map Editor lets you shape terrain, enemies and rules, and mods range from small helpers to complete overhauls. Groups that want a peaceful build can soften the threat, while groups that want trouble can turn the planet mean and blame each other when the wall falls.

















