$4.99Occult Exorcise the dark with friends
You and your co-op friends get hired by Redemption to clean up cursed places instead of going to jail. Each trip is a horror quest with puzzles, hiding, cultists to take down, monsters to dodge, and more than one ending to earn.
Is Occult worth it?
Occult is worth it if…
- you like co-op friends and simple shared scares
- you like searching maps together and solving small puzzles
- you like replaying missions for different endings
Screenshots
Cursed places with a job to finish
You visit cursed places around the world with your co-op friends, and each one works like its own horror quest. You search for keys, open doors, gather things like mirror shards or coal bags, and flip switches in the right order.
While you work, slow cultists patrol set routes and a faster monster shows up rarely and gives you one real option: hide. You split up to cover more ground, call out what you found, and regroup when something starts hunting. It is simple, tense teamwork, and jail starts to sound restful.
Puzzles, hide-and-seek, and second tries
Every place has several endings, so finishing once is only the first version of the story. You learn which doors matter, which items to grab first, and when running is pointless.
The fun is replaying a map with the same crew and doing it cleaner: fewer screams, better splits, faster solves. The quests stay straightforward, the scares come from dark tunnels, ritual sites, and bad timing, and different outfits let you at least look composed while you panic.
What should you know before you play?
Can you play it solo?
Yes. There is singleplayer alongside online co-op, but this one is built for company. With friends you can split up searches, warn each other about patrols, and laugh through the jump scares. Solo means every key, shard, and switch is your problem.
What do you actually do on a mission?
You explore, find keys and quest items, solve switch and search puzzles, deal with cultists, and stay out of the monsters' way. It is objective-driven rather than one repeated ghost-hunting loop, so each of the three maps feels like its own horror story.
How do the different endings work?
Each cursed place has a good ending and a bad ending depending on what you manage to finish. That gives a clear reason to replay: learn the map, grab everything in a better order, and turn a messy escape into a clean exorcism.
Do outfits do anything?
They change how your character looks, not how the quest plays. Pick one, then get back to the important work of carrying coal bags while something fast moves in the dark.




















