$9.99Dark Hours Heist in the dark with friends
Your perfect heist goes wrong in the best way: the lights cut out and something else lives in the building. Dark Hours is a co-op survival horror for 1-4 co-op friends where you still steal the loot while 8 different monsters hunt you through museums, casinos and a cruise ship.
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A heist that turns into survival
You break in as robbers with a contract: steal artifacts, destroy evidence, blow up the building, escape with the jackpot. Then the power cuts and the plan changes to staying alive.
The loop stays social and straightforward. You split up or stick close across five spots — auction house, museum, casino, power plant, cruise ship — crack puzzles and minigames, dodge lasers and cameras, and haul loot back while one of eight monsters patrols with its own tricks. Noise matters, so every sprint and bad step is a group decision. Survive together, or use your co-op friends as bait. The tension holds, especially in your first nights.
Tools, loot and mafia perks
You get over 50 heist toys to argue over: hacking tools, EMPs, scanners, cameras, teleporters, tasers and more. You steal valuables, finish contracts to score big, and can share the loot or pocket it for yourself.
Between jobs you build reputation with three mafia factions to unlock gear, plus more than 100 customization items for your own look. Four difficulty levels, including Nightmare Mode, let you tune how cruel the night gets. Objectives and layouts shuffle enough that no run plays quite the same, which keeps these co-op games fresh for another round.
How does a run work?
Can you play it solo or with fewer than four?
Yes. It supports 1-4 players, so you can run a museum alone or bring one to three co-op friends. Solo is quieter and harder to cover ground; a full crew splits puzzles, loot runs and lookout duty.
What do you actually steal?
Valuable loot and precious artifacts tied to 12+ mission objectives, from grabbing specific pieces to destroying evidence, planting explosives or escaping with the jackpot. You pick contracts, take mafia jobs and chase a high score.
How scary is it?
Scary and tense rather than gory: dark buildings, stealth, and eight monsters with different strengths and weaknesses. There are flashing lights and jumpscares, so take the warning seriously if you are photosensitive.
Do you need to grind to get the good gear?
Some of it, yes. Gear unlocks through reputation with three mafia factions, so early runs use basic tools and later runs open rarer, more useful and sillier items. If you only play occasionally, expect to earn the best toys slowly.


















