STEINS;GATE RE:BOOTのアートワーク$53.99 (−10%)89%非常に好評

STEINS;GATE RE:BOOT

A self-styled mad scientist and his ragtag lab accidentally invent a way to text the past, and history starts twisting around them. A remade classic of time travel and consequences, with animated characters, re-recorded voices, branching endings and one new route. Around 30 to 50 hours of story you will not shake off easily.

STEINS;GATE RE:BOOTは買い?

STEINS;GATE RE:BOOTは、こんな人なら買い

  • you want a story-first game where reading is the whole experience
  • you like tense plots where every choice can rewrite history
  • you enjoy mysteries that unravel slowly before the stakes turn brutal
  • you want characters worth caring about, and endings that can hurt
  • you have 30 to 50 hours to give one story your full attention

スクリーンショット

A message to the past changes everything

Rintaro Okabe leads a small group of tech-savvy students in Akihabara, inventing questionable gadgets under the name Future Gadget Laboratory. Then one of them accidentally sends a text message to the past, and reality shifts. What starts as a fun discovery becomes a race against timelines that refuse to sit still, with global conspiracies stirring in the background. The story builds from awkward experiments to genuine dread, and the tension keeps tightening until it breaks. The mystery of what is really happening, and who is behind it, is what pulls you from chapter to chapter.

Your phone decides the timeline

This is a text adventure where the key object is Okabe's phone. Messages and calls come in as you play, and how you answer them, or whether you answer at all, steers the plot down different branches. Ignore a reply and a relationship cools; send one and a timeline bends. The choices lead to multiple endings, each following a different character, and there is a new route here too, built on a world line fans of the series have only heard about in a drama CD. Reaching the true ending takes more than luck: some of the right messages are not obvious without thinking hard about what you have seen.

Reading a story that moves

This is a visual novel at heart: you read dialogue and narration over illustrated scenes, and the story carries everything. The presentation has been rebuilt for the modern era. Characters are drawn with animated sprites that blink, gesture and react, the artwork is refreshed in high detail, and huke's redesigned outfits give the cast a contemporary look. The voices are newly recorded, the music is remastered, and camera pans and zooms stage key scenes like shots in a film. Akihabara itself is reconstructed from authentic references to the era, so the streets and the lab feel like a real place in 2010. The script has been tightened compared to the original, which keeps the pace brisk but trims some of the quieter character moments.

What should you know before playing?

Do your choices really matter?

Yes. The branching runs through Okabe's phone: which messages you answer and how you reply decides which character's route you follow and which ending you reach. There are several endings, one new route added in this version, and a true ending that takes deliberate, well-chosen messages to unlock.

Do you need to know the original STEINS;GATE first?

No. This is a full retelling of the story with updated visuals, re-recorded voices and a new route, made for newcomers and longtime fans alike. If you have never experienced STEINS;GATE, this version stands on its own and walks you through everything from the beginning.

How long is the game?

Around 30 to 50 hours for a full playthrough. A single route is shorter, but seeing the different endings and reaching the true one means going through the story more than once, and the branching gives each run a different shape.

Is it really as dark as people say?

It starts light, with lab antics and banter, then turns serious as the consequences of changing the past pile up. The tone shifts into psychological horror territory, and the later chapters carry real emotional weight. The ending is the part people remember for years.

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