Animus: Revenantのアートワーク$14.9952%賛否両論

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(Build Update Sep 14) · Game balance - Reduced parry cool time - Enemy aggro radius and line-of-sight - Player run speed - Statue checkpoints added/repositioned - Faster weapon swap - Ability to cancel attack end-animation with dodge/attack - Attack downed enemy after backstab · Bug fixes

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Or check the reddit post above.

“Blood for blood. That which is taken shall be returned.”

Leap into the story of ruin a dead king has brought. Will you aid the herald? Who is the lady in the forest? Where are the jester’s pants? The retort from your war hammer will answer.

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Keeper of this unremembered refuge, a blood debt incurred long ago is to be collected by Kerr, Breaker of Worlds. Summoned from humanity’s desperation, you are all that stands between Cadmeia and its annihilation. Find and seize the blood memories of old, lest those that intend suffering and harm unending should wield them.

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Quick tips: · Mat farming is necessary. Try to remember enemy drops. · In tough situations grab what you need and warp out. · Chime pieces may reveal a hint at boss vulnerability. · Be deliberate and measure your attacks. This is not your high-speed hack 'n slash, and button mashing will get you killed. · Find a weapon type and weapon move set that is best for you. · Learn how to parry and counter attack. This will give you an advantage.

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Fellow Boons: Want to know more about the game or us? There are people here!!

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Note: · Keyboard & mouse support: We are working on it.

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Features: · Single player Action RPG (Fantasy & Adventure) · 3D Isometric POV · Tactical and hack-n-slash combat · Gamepad required (remapping available in settings) · Linear gameplay (backtracking necessary) · Narrative: storytelling / lore in dialogue & items · Main & side quests, boss battles, lore · Item crafting: weapons, armor, accessories · Items with various skills, effects, attributes · Character stats & management* *: Enemies have varied elemental or status effect vulnerabilities. Stat placement & item attributes affect combat efficiency. · Material farming · Areas: · Unremembered Refuge (Camp) · Forgotten Forest · Myrgo Garrison · Citadel of Cadmus · Buried Dungeon · Sunken Parish · Dale of Strom · Lost Corridor · Abandoned Bridge · Shadow of the Votive Son · Grave of Strom

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